The Ultimate Mech Challenge

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    Lets build mech and fight with collision damage at the middle of summer holiday period !!

    Maybe we can have some rules, any suggestions?

    I suggest we have different classes of Mech, limit by both dimension and block count
    And of cause, all mech need to be able to at least punch or swing a sword with logic :D

    here is an example of upper body created by Crimson-Artist

    [DOUBLEPOST=1431371675,1431370014][/DOUBLEPOST]so,,,,, SkylordLuke you are in or?:P

    if there have enough people, i can rent a new and better server for the event for a month to deal with the collision calculation
     
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    Lets build mech and fight with collision damage at the middle of summer holiday period !!

    Maybe we can have some rules, any suggestions?

    I suggest we have different classes of Mech, limit by both dimension and block count
    And of cause, all mech need to be able to at least punch or swing a sword with logic :D

    here is an example of upper body created by Crimson-Artist

    [DOUBLEPOST=1431371675,1431370014][/DOUBLEPOST]so,,,,, SkylordLuke you are in or?:p

    if there have enough people, i can rent a new and better server for the event for a month to deal with the collision calculation
    yeah xD i think i might build one,and im sure raiben and dal will too
     
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    NeonSturm

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    Why not just make an R2D2 with turning head + laser sword on it (white hull or crystal armour).

    Perhaps somebody builds a human-shaped robot with fast-erecting Phallus :)
     
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    Crimson-Artist

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    Giant Crimson Robo will need to be completed! And I shall call him:

    Giant Crimson Robo Infinity! Model R.E.K.T
     
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    zeke have 1.8k mass
    so maybe we should set the limit at 2.5k? (for this class, we can have more classes:p)
     

    Lecic

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    A few questions...

    Are we allowed stabbing weapons, or just swinging?

    Are we allowed to use disintegrators?

    Are we allowed to use push beam launched disintegrators?

    Are we allowed to have shields (physical ones out of blocks, not the system, as they do nothing to collision damage) on our mechs?

    I may be participating. Just want some answers before I start building.
     
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    A few questions...

    Are we allowed stabbing weapons, or just swinging?

    Are we allowed to use disintegrators?

    Are we allowed to use push beam launched disintegrators?

    Are we allowed to have shields (physical ones out of blocks, not the system, as they do nothing to collision damage) on our mechs?

    I may be participating. Just want some answers before I start building.
    yes
    yes
    need further discussion
    yes
     
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    Are we allowed to use disintegrators?

    Are we allowed to use push beam launched disintegrators?
    .
    *does Darth Vader voice and points his finger at you* No disintegration.



    Sorry, couldn't resist.
    Carry on, I'll be in the area all day...
     

    Bench

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    You could use a logic loop-ping system like my damage indicators vid + wireless logic + giant "health" scoreboard for the current battle to see the hits on a robot. Hmmmm that has me thinking.
     

    Keptick

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    You could use a logic loop-ping system like my damage indicators vid + wireless logic + giant "health" scoreboard for the current battle to see the hits on a robot. Hmmmm that has me thinking.
    Does wireless logic act as a relay? If so you'd just need a not block and the wireless block for each indicator, with the ping system on the board. That's probably what you had in mind, though. I haven't messed around with wireless logic yet, so I'm not too sure.
     

    Bench

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    Does wireless logic act as a relay? If so you'd just need a not block and the wireless block for each indicator, with the ping system on the board. That's probably what you had in mind, though. I haven't messed around with wireless logic yet, so I'm not too sure.
    Yeah they essentially mirror each other like connecting two activation modules together.

    Given some logic you could even have a timer for each match and use the relays to add scores together automatically.
     

    Keptick

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    Yeah they essentially mirror each other like connecting two activation modules together.
    Aah, very cool! Is it possible to activate them like an activator? Cause then you'd only need a single block.

    And does the output block turn off if the imput block is destroyed? If so, you could just ignore the whole derpy ping system (that'd also be usefull on ships since the delays sometimes glitch out and stop working). If not then I'll go ahead and suggest it.
     

    Bench

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    Aah, very cool! Is it possible to activate them like an activator? Cause then you'd only need a single block.

    And does the output block turn off if the input block is destroyed? If so, you could just ignore the whole derpy ping system (that'd also be usefull on ships since the delays sometimes glitch out and stop working). If not then I'll go ahead and suggest it.
    You can activate them like an activation module, but also like them it's not a constant signal, logic sends packets on each change, so if it stays the same and then is destroyed it won't detect it, hence you need the ping loop.
     
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    So it seems like rock'em sock'em robots in Starmade gonna be a thing. ;)
    Bench can you make their heads pop-off when they lose?
     

    Bench

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    Lol could be a possibility.

    I've been playing around with building the scoring ship. Essentially being able to deploy a pad out for each mech about to compete where they can connect the logic they need to and it's transmitted back to the main ship that then displays the timer and when mechs are ready and the damage indicators. Would require some cooperation from mech builders though but i think the result would be really cool.
     
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    What's the call on logic fired weapons? Namely damage pulse or push pulse (since you gotta get close to use those anyway)