Agreed, just can't wait for the AI to be able to handle this though. Imagine seeing sniper AI's with long range punch cannons. That would be a scary day for drones.@Loadout Specialty drones is stuff like the skoomdrone, yes. It's out of the normal scope because if affects the battle in a different way.
Pling! Pling! Pling! And boom goes the drone.... Also, deployable sniper turrets that float in deep space? Possibly cloaked/jammed? Terrifying.Agreed, just can't wait for the AI to be able to handle this though. Imagine seeing sniper AI's with long range punch cannons. That would be a scary day for drones.
Chrome bricks no less....
Base Stars: Making point defense turrets s*** bricks since 1978.
Shouldnt be hard to do, if you think about it. We already have such a system for astronauts, extending it to ships (docked or not) would be hugely benefisal.I sure hope the missile penetration bug will be fixed soon. It is just an absolute slap in the face for drone usage if a hit to your hull decimates a drone rack on the opposing side of the ship.
The same applies to turrets currently, so basically after 5-10 seconds in battle, a ship will be stripped down to the parts shielded by the main systems. Drone launching would become more strategic (not necessary to ALWAYS eject immediately on sight of the first red diamond) and the same goes for bombing runs on turrets / droneracks, too.
I had a thought just now regarding anti-carriers... what about instead of swarms, because right now they're very anti-fleet ship, use a broadside of rapid fire missiles?As they are catching on to drone tech in general (and skoomdrones are basically the evil icing of the drone cake).
Now I also need an anti-carrier corvette in my fleet. Swarm missiles yes, but I was thinking more like overdrive-kiting with PT cannon/cannon.
This little neat corvette could do VERY well if I attached a skoomdrone to the front, and delivered it manually to the big target (radar jamming enabled). Basically the Hug Of Skoom.
Overall I'm quite pleased with it. Essentially a heavier version of what the original Phaser Flea was meant to be. This drone brings alot of firepower to the table and it only costs ~120k. Expensive for me, but compared to some of the other designs around here I think it fits into it's weight range quite comfortably. As a plus it's also not entirely reliant on the missiles for damage as the lasers do a considerable amount.Presenting the Kabuto heavy drone.
Armed with a pair of heavy duty toaster certified Overdriven Extensor Beams, and a pair of Hercules Class Tactical Nukes, the Kabuto comes with one heck of a bite. Capable of delivering extended range high power death beams straight into the enemy core (or the giant space toaster oven we have here). It can launch a pair of vertical tactical nukes sure to overload or destroy most smaller prey with ease as well as lay a serious alpha beat-down on the enemy.
Disclaimer: We at LSNY are not responsible for mother-ship damage due to careless discharge of heavy weaponry inside/outside your hangar(s), please read the owners manual for more information on radiation poisoning and handling instructions of nuclear weaponry. As always enjoy responsibly.
Specific Stats:
Note on the missiles: I tried beam slaves but with vertical launch they have to be slower in order to hit without circling forever. Only Damage pulse slows down the missiles so it was pretty much a given. Didn't bother with an effect either given 90 second recharge, extra shields appears more useful given it's role.
- Mass/Thrust: 68/38.3
- L x H x W : 17 x 7 x 11
- Power/Regen: 50k / 5835.3
- Shields: 11110.0/242
- Laser Alpha: 210/hit * 4-hits * 2-arrays = 1680 / 5 Seconds
- Missile Alpha: 1800*2 = 3600 / 90 Seconds
ehehehe~People are catching on to the skoomdrone tech!!! To be honest I don't know if that's a good thing :p