- Joined
- Apr 2, 2014
- Messages
- 43
- Reaction score
- 7
I tried that. 40k mass 100% swarm missile ship with 9 different computers VS 150 Soul drones (~16k total mass). The swarm ship won, but barely (with something like 3% shields left).So while this is cool and all (and I truly hope we can do rail launched drones)...
What's to stop someone like me creating a drone killer that uses lots of internal heat seeker missiles firing from every direction on my ship using logic to automate them while I focus on flying?
Yes, I can't fly in with a fleet. Yes, I can't use turrets on my ships because my own heatseekers would blow the beejeesus out of them.
But mix that system in with my already working shotgun chaff system (same concept...lots of small shotguns firing in all directions off a logic clock), and it's unlikely your drone carrier is any threat to even a small battleship so equipped. And once your drones are dead, jump the battleship out and call in the big guns.
Heatseekers dont target your own turrets, and Anti-missile turrets dont target your missiles either.Yes, I can't fly in with a fleet. Yes, I can't use turrets on my ships because my own heatseekers would blow the beejeesus out of them.
Well, that's the whole points of creative combat. Finding a weakness in your enemy and then exploiting it.I like how there are still people looking for counters to our drone swarms. Honestly I would love to have a counter to it that requires a purpose built ship. My reasoning is that if we have Anti carriers > carriers > single battleship >Anti carriers. I could see mixed fleets to start to emerge to counter each other. would be MUCH more fun then the current 2 man fights I normally have seen. Kinda a rock paper scissors effect. and hey, its why real air craft carriers are escorted by battle ships !
You mean that disgusting limit >_>The only counter to drone swarms is admin rules. MFleet trumps all with that awesome 24 entity docking limit. :D
who says you can't make 200000 mass drones? >: 3The only counter to drone swarms is admin rules. MFleet trumps all with that awesome 24 entity docking limit. :D
Yeah, but it also prevents lag from the idiots who bring a 300 entity titan that crashes everyone's PC when it looks at you funny.You mean that disgusting limit >_>
It just limits design so much...
Shotgun Lasers? Or shotgun cannons? cause your own shots CAN hit your own missiles, kinda nerfing the whole ship... Otherwise as long as your ship is reasonably equipped it could as keptick mentioned withstand a sizeable swarm. The problem is drawing the line so to speak... 2 reasons, with logic as follows...So while this is cool and all (and I truly hope we can do rail launched drones)...
What's to stop someone like me creating a drone killer that uses lots of internal heat seeker missiles firing from every direction on my ship using logic to automate them while I focus on flying?
Yes, I can't fly in with a fleet. Yes, I can't use turrets on my ships because my own heatseekers would blow the beejeesus out of them.
But mix that system in with my already working shotgun chaff system (same concept...lots of small shotguns firing in all directions off a logic clock), and it's unlikely your drone carrier is any threat to even a small battleship so equipped. And once your drones are dead, jump the battleship out and call in the big guns.
This was a setting under server config not too long ago, has the default been changed lately? Referring to the AMS specifically here, the heatseekers part was forever and a day ago of course.Heatseekers dont target your own turrets, and Anti-missile turrets dont target your missiles either.
Well... you Could do that... but that would make them mini titans wouldn't it? Such large drones are kinda hard to swarm with. I suppose a VERY well supplied fleet could do this, but it'd be a bit moot. By the time you have enough resources in theory to make 20 of those (current minimum swarm size), you'd pretty much own the galaxy you're in. Probably even the next one over as well.who says you can't make 200000 mass drones? >: 3
Hopefully your own missiles don't fly off in crazy directions like my own swarm missiles do. Because yeah, they tend to go in whatever direction they feel like, so chaff isn't terribly reliable with that.... In any case some of my latest drones aren't concerned with swarm missiles. Just look at my Gryllos drone, each of them sports 4x shotguns, at 1:1 that's 80 rounds per drone and they have a nasty(for enemies) habit of taking out missiles very quickly.LoadOut,
My chaff systems works flawlessly. It's very difficult to get missiles to hit my ships with it installed. If I went crazy and checkerboarded the inside of my hull with cannons, it might very well get to impossible. Except from the front.
From the front, I can't use the chaff, because as you pointed out, I'd kill my own missiles. But as a general rule, I don't fly in straight lines towards my enemies. This makes getting one of those scary head on shots with a missile very difficult.
The best part of chaff is that single gun cannon single block missile slave takes so very little energy each that you really can go crazy with them.
Looking forward to real missile HP... and maybe multi-lock missiles... please devs of starmade change heatseekers..... zzzzzzzzzzzz -_-'I do foresee some change to point defense in the future, e.g. missile HP.
As it stands, if you checkerboard your entire hull with 1/1 shotguns linked to logic, you will never get hit ever. I just don't do this on my ship as I consider such a cheap (price nearly zero) and 100% effective countermeasure kinda very cheesy.
Glad to see the drone R&Ding is as strong as ever! Your notifications flood makes the Thal happy. Loadout nice, what weapon systems/effects? larger drones could indeed use some fancy combinations. But at this larger scale, you can easily cover more system blocks, it looks smoother that way Personal preference though, I tend to only show weapons and thrusters and only on drones, the rest gets a complete hull.
Dog food inspired... uh.... well......yeah a bit. At this point i'm not sure whether he was attempting to play with it or eat it, but he did have it in his mouth for a bit.So your drone is dog food inspired? That is a stretch :p
I have personally avoided the shotgun combo not because of it's utility but because of the horrendous non-random biased spread pattern. It is a pain to watch the 15 shots going to the same spot on the right side while the left side of the target is hit by so few shots I always think it regenerates blocks :p.
By the way, the experiment with the 288 drone rack for stationary defense purposes went really well after I switched (...again) to missiles, but kept the idea of an abundance of 7x7x7 drones instead of few larger ones. The cannon based ones worked great in theory - yes they do strip the target of blocks extremely quickly - but really, they seemed to destroy every single block before they finally hit the damn core, taking an eternity to slowly (and painfully) eat large targets. As it stands, for a drone to be a threat to structural integrity, you need missiles or pierce/punch (or rapidfire explosive if accuracy settings allow it).
I am waiting for the docking system before I do RnD for drone application instead of just drone design again, as I really need to know the specifics to have a set value for certain parameters (economic docking sizes after the update, viability/vulnerability/utility of the rails for all sorts of stuff including ejuection...). Currently, there is no way to do serious science in the drone field usage category because too many too important variables are potentially being altered in the future.