Yeah, that stardestroyer stuff was horrible. As I wrote before, it was our member's own initiative, disapproved by me.
Unnamed25, you old wrench, could you at least make a screenshot from the front, huh? Oh, you couldn't have loaded it completely to see, where the front was. A pity.
As to the ship above, after 5 days of offline testing I decided to dismantle it, as it would take about 350 HH (approx 43 days of full-time job every day) of work to reduce the lag effect, which I don't have.
It is really a pity to lose all those efforts, though now I know more about starmade design limitations. The next mothership is planned already. Hope it will avoid its predecessor's issues and laggy nature. I will post news about it here.
For those, who were interested in stats of the old ship.
It had about 13 million blocks in it, 140k missile launcher blocks separated into several groups, 120k damage beams blocks, several groups of effect blocks, 3 jumpjets (for long jumps).
Shield, shield recharge and energy stats are still considered to be a secret information, though as a reference note that Orphaniel's REX http://starmadedock.net/content/rex.1421/ would be destroyed by it in approx. 130 seconds with complete return fire.
After that the shields would be damaged, but not depleted.