- Joined
- Mar 22, 2014
- Messages
- 44
- Reaction score
- 7
As I was casually cruising past the seventy-first star on my galactic trip from spawn to home base, I noticed that I had jumped in too close to the star, and therefore suffered minor heat damage before swiftly jumping away in a secondary jump drive. This experience disturbed me a bit as my ship had not warned me of the danger I was going to be in beforehand.
As a solution to this very issue, I propose that a revamp on the standard ship core's heat intensity indicator be put into the works immediately! I would also propose that hull armor come standard with insulation to prevent the inner workings of ships to be damaged, and improved heat-resistant plating to prevent the hull from cracking and melting too quickly when solar radiation poses a true threat to my vessel's well-being.
In a rather abridged version, I would like the "heat intensity" indicator to appear when the intensity is below 80%, rather than giving a sudden "hey, you know your ship's melting, right?" when you're too close to a star. The other suggestion was that instead of random blocks receiving simultaneous damage from heat, outer blocks would receive damage first before blocks that are not exposed to the threat of radiation.
One other comment I must make, and it shall be my last for this post, is that shields should be able to deflect heat, shouldn't they? They seem to do just fine against missiles that could put gaping holes in a ship faster than the heat of stars, so why not have them combat solar radiation better?
As a solution to this very issue, I propose that a revamp on the standard ship core's heat intensity indicator be put into the works immediately! I would also propose that hull armor come standard with insulation to prevent the inner workings of ships to be damaged, and improved heat-resistant plating to prevent the hull from cracking and melting too quickly when solar radiation poses a true threat to my vessel's well-being.
In a rather abridged version, I would like the "heat intensity" indicator to appear when the intensity is below 80%, rather than giving a sudden "hey, you know your ship's melting, right?" when you're too close to a star. The other suggestion was that instead of random blocks receiving simultaneous damage from heat, outer blocks would receive damage first before blocks that are not exposed to the threat of radiation.
One other comment I must make, and it shall be my last for this post, is that shields should be able to deflect heat, shouldn't they? They seem to do just fine against missiles that could put gaping holes in a ship faster than the heat of stars, so why not have them combat solar radiation better?
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