The single biggest thing holding this game back

    dez

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    Implement personal inventory limit.





    It seems simple but so much is tied to it, there's no reason for personal storage, no reason to build bases since you can just pocket a planet, 10x10x10 block remove beats salvagers and credits are just infinite. Stealing ships can't be stopped and once you log off with a planet in your pockets you're done.

    Please, please implement this. The only thing you need is to create a stack limit in personal inventory and have salvaging ships send salvaged goods to chests first, personal inventory last.

    This game would instantly get more depth, you could be stopped from stealing, you can't just go pocket a planet, you can't disassemble your ship when you log off, there's a reason to build secure storage somewhere and a reason to have a base, so on and so on.

    Like I said at the start, it's simple but is holding this game back from being played seriously at the moment, at least for me.
     
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    Usually I\'d say something derogatory, but right now, I can\'t muster the energy.

    How are we meant to test if we can\'t stress the engine? As for 10x10 block removal being better, you\'ve clearly got a very small salvage array.

    Credits are a necessary evil, we need access to them (and a lot of them) if we want to progress, especially in later development, balance is ongoing and you need some god damn patience.
     

    dez

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    I\'ve built giant salvage arrays, 10x10x10 remove on a planet with 3 planes of symmetry beats all but the most massive of salvage ships. To say nothing of the fact that being able to pocket 1.7 million rocks is ridiculous. If however I couldn\'t do that but the ship used its internal storage then bam instantly makes more sense to use a salvage ship.

    Regardless of it being an alpha, my point stands. These must be implemented in the game at some point so the sooner the better for testing purposes - cargo ships, inventory moves, exploits and so on.
     
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    Bleh, honestly there should be no inventory limits, trying to manage inventory is nothing but a time sink and boring, heck even only having 10 inventory quick slots is annoying when doing advanced building that uses over 10 block types regularly.



    With the hundreds of types of blocks having to go back and forth and slowly move items from one to another is just a PITA. If there was auto sorting / \"shift + click\" to instantly move and group similar items, maybe... even still its just a time sink and removes the fun acts of building and fighting.
     
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    Draco, I\'d agree with you for a creative mode but for a survival/SMP mode logistics concerns have to exist to promote a healthy trade environment.
     
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    This would be the very least of my worries about starmade at the moment. All you would do is make creative play extremely limited. I\'m already managing 14 unique chests on my station core, to hold all possible block types categorized. I do not want to increase that to 100...
     

    dez

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    Well put, Jonny. Yes of course there a creative-mode types and that\'s fine. But as it is now there is no risk to anything you do, and you can essentially have infinite credits as a side effect.

    Logistics provide a risk point, right now there is no way to lose anything unless you screw up. Conversely, there is no way to take things back and no point in storing things anywhere as it simply provides a risk that you don\'t need to take.
     
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    How does limiting how much you carry and forcing you to store things all over and have to keep traveling back to base, spending more time sorting resources than gathering them make trading better? If anything, not having to travel back to base would help with trading because you could do it on the spot.
     
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    I have to agree with Draco on this. Running back and forth between your base and where ever you may want to go would be incredibly tedious. Having no limit on the stacks is fairly neccesary for the distances you would have to travel if you were to move a base. The amount of traveling back and forth many times to retrieve only 100 blocks of something at a time would take who knows how long,depending on how many of that item you had. Especialy if you were to have well over 12k of the blocks. So I don\'t see a need for stacking....not yet atleast.
     
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    The game right now is how it is. There is no limit as to what you can hold in your inventory stack wise. I think it is pretty safe to say we don\'t want minecraft like inventories in this game. The reason I really like you can have a shit ton of stuff in one stack it keeps everything organized and neat. Instead of extremely messy with so many stacks of certain items.
     
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    I don\'t know. I\'d prefer it if you could only hold certian amounts of stacks of items, to help balance the game. If the only counter-argument is \"but muh building gonna be harder\"... well, the game is in Alpha, and I\'m sure a creative-build mode, where you can play without having to worrry about silly things like economy and game balance.
     
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    It\'s not nice to disparage the size of another man\'s salvage array.
     
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    Real traders don\'t have to deal with servers in an alpha game and random crashes ;) If ships logged off with you, sure. But I don\'t want all of my supplies floating out in space (yes with a faction block, but that just slows someone down from destroying / stealing your ship) if I get randomly disconnected from the game.
     
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    For the final release, or hell even late beta, yes please to inventory limits. My favorite part of a game like this is the \"economy\" of gathering trading and utilizing resources. No economy functions without scarcity and the challenge of overcoming that scarcity. When you do that, please also implement a creative \"shipyard\" mode that will let me at least design ships without inventory constraint.

    For the moment, I\'m quite content. This is clearly an alpha, but a wonderful alpha.
     
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    Huzzah, someone who knows the hells of trying construct epic builds in minecraft. Gods, I can\'t even begin to describe the massive arrays of chests I need just to hold the sheer amounts of materials due to the limited stack sizes.
     
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    I just want them to get away from the Minecraft inventory and switch to a more traditional RPG inventory, where you have an unlimited number of slots for different items and are limited instead by the total weight of what you\'re carrying. There\'s no reason I should be able to carry 50k cubic meters of 10 different colors of hardened hull, but not be able to carry more than 35 different samples of plants and paint at the same time.

    Inventory should be limited by the total weight of the items your carrying, not by the number of different types of items you\'re carrying.
     
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    There are pros and cons for this depending on the style of game you are playing. And a very open ended game like this can be played in MANY ways. The way I wish to play it is, is in a hardcore mode in a structured environment, and for this, this feature is essential.

    There for this should be implemented as a server adjustable property in the server.cfg file.