- Joined
- Sep 6, 2013
- Messages
- 23
- Reaction score
- 3
I´m reading the forums now for a while and there were endless discussions about shield an hull balance.
I think there were nearly any mathematical method displayed to calculate the shields maximum power and regen. But jus a moment ago i realized all suggestions were about an absolut shield, wich negates any incoming damage. I never read the idea of not absolute shields, wich only weaken the damage done.
So your little fighter attacks another fighter with a shield that negates 75% of damage, a canon with 200 damage/shot would do 50 damage. It would take 4 shots on the same block to break a normal hull (armor), a fair amount in a small dogfight.
If you now attack a lage ship with stronger shields wich negate e.g. 90% your canon would do 20 damage, but because of the armor there would be no damage done by your canon at all, you would need a larger canon to get throuh the shields/hull.
The more damage a shield deflects the weaker it becomes and needs some regen( i want to say the old values stay(max shield(m) and regen(r)) but there would be a third value (i call it deflection(d)) wich will be proportinal to to blocknumber and shield/maxshield.
I hope you get the point my english isnt that good :/
I think there were nearly any mathematical method displayed to calculate the shields maximum power and regen. But jus a moment ago i realized all suggestions were about an absolut shield, wich negates any incoming damage. I never read the idea of not absolute shields, wich only weaken the damage done.
So your little fighter attacks another fighter with a shield that negates 75% of damage, a canon with 200 damage/shot would do 50 damage. It would take 4 shots on the same block to break a normal hull (armor), a fair amount in a small dogfight.
If you now attack a lage ship with stronger shields wich negate e.g. 90% your canon would do 20 damage, but because of the armor there would be no damage done by your canon at all, you would need a larger canon to get throuh the shields/hull.
The more damage a shield deflects the weaker it becomes and needs some regen( i want to say the old values stay(max shield(m) and regen(r)) but there would be a third value (i call it deflection(d)) wich will be proportinal to to blocknumber and shield/maxshield.
I hope you get the point my english isnt that good :/