The Shield/Hull Problem

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    I´m reading the forums now for a while and there were endless discussions about shield an hull balance.

    I think there were nearly any mathematical method displayed to calculate the shields maximum power and regen. But jus a moment ago i realized all suggestions were about an absolut shield, wich negates any incoming damage. I never read the idea of not absolute shields, wich only weaken the damage done.

    So your little fighter attacks another fighter with a shield that negates 75% of damage, a canon with 200 damage/shot would do 50 damage. It would take 4 shots on the same block to break a normal hull (armor), a fair amount in a small dogfight.

    If you now attack a lage ship with stronger shields wich negate e.g. 90% your canon would do 20 damage, but because of the armor there would be no damage done by your canon at all, you would need a larger canon to get throuh the shields/hull.

    The more damage a shield deflects the weaker it becomes and needs some regen( i want to say the old values stay(max shield(m) and regen(r)) but there would be a third value (i call it deflection(d)) wich will be proportinal to to blocknumber and shield/maxshield.

    I hope you get the point my english isnt that good :/
     

    NeonSturm

    StormMaker
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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    1. Calculate hull armor above shields to make nacked ships weaker.
    2. Damage leaking shields (start at 80% and go down...) to give small fighters a chance to do some damage
    3. Shields which absorb damage propationally to the current shield % +/- x absolute and x percent (suggested by me too, thus at least once) to give hull at all stages of combat a role, not only if shields are down.

    http://star-made.org/content/shields-only-absorb-percentage-damage

    http://star-made.org/content/important-new-sheild-effect-and-weaponry-ideas

    http://star-made.org/content/armor-alternative-shields

    http://star-made.org/content/fluid-armour-compromise-between-hull-and-shield-heat-sinks-fluid-tanks



    But players did not like it. First we need a working repair system which also replaces blocks.

    Then you can bumb one of these suggestions or repeat yours.
     
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    Ah thank you. I alreasy figured out i´m not the only genius with such an idea ;)

    Yes you are rights, it would be no fun without a repairing system.