nightrune
Wizard/Developer/Project Manager
Lots of points and things to talk about here.
First I like many of LunaIsBestPony 's ideas, One in particular, partial shield bypass, may make sense.
There is a lot of opportunity for meta game-play to happen if you try to think about the other systems involved. If the warhead is expensive, there should probably be one material that is used mostly in warheads. Then later on you could do espionage on cargo containers/freighters to see if they are hauling those items. Determining who has a lot of warheads and where they are.
Thinking about the numbers, I really like the idea of a big boom warhead that is crazy expensive and time consuming to make. I'm even intensely scared of it as well. I'm thinking the half or a quarter amount of resources to a missile launcher the same size. Since its one time use, and not likely to hit. I ran some numbers on this:
200,000 per hit is roughly 666 missile modules (LOVE IT), according to this Free_StarmadeWeaponSpreadsheet
Right now a missile tube is 50 Threns, and 100 Crystal Composite
At 1/2, 16650 x Threns Capsules, and 33,300 Crystal Composite
At 1/4, 8, 325 x Threns Capsules, and 16650 Crystal Composite
Even at the 1/4 price that's a pretty expensive one time use object. Versus the 166 infinite ammo missile tubes you could build. Somewhere around that price range should put them as a special use case block. Especially if the build time was slow and used an advanced factory.
This would also make threns pretty valuable to pirates that would prefer weapons like that.
First I like many of LunaIsBestPony 's ideas, One in particular, partial shield bypass, may make sense.
There is a lot of opportunity for meta game-play to happen if you try to think about the other systems involved. If the warhead is expensive, there should probably be one material that is used mostly in warheads. Then later on you could do espionage on cargo containers/freighters to see if they are hauling those items. Determining who has a lot of warheads and where they are.
Thinking about the numbers, I really like the idea of a big boom warhead that is crazy expensive and time consuming to make. I'm even intensely scared of it as well. I'm thinking the half or a quarter amount of resources to a missile launcher the same size. Since its one time use, and not likely to hit. I ran some numbers on this:
200,000 per hit is roughly 666 missile modules (LOVE IT), according to this Free_StarmadeWeaponSpreadsheet
Right now a missile tube is 50 Threns, and 100 Crystal Composite
At 1/2, 16650 x Threns Capsules, and 33,300 Crystal Composite
At 1/4, 8, 325 x Threns Capsules, and 16650 Crystal Composite
Even at the 1/4 price that's a pretty expensive one time use object. Versus the 166 infinite ammo missile tubes you could build. Somewhere around that price range should put them as a special use case block. Especially if the build time was slow and used an advanced factory.
This would also make threns pretty valuable to pirates that would prefer weapons like that.