I would love to see solar armor as an option, that is solar collection. It could be like hull and get as tough as standard armor.. this brings surface area into calc.
This is my prime suggestion.
[doublepost=1488094491,1488093720][/doublepost]Further: cores could consist of the following (as explained by a power supply student):
In a simple view of things.
Power, the ability to do work.
How much do you make persecond and how far can you get that power to the things that need it? When demand is high, how long will it take to react? What are the draw backs to providing emergency power? When multiple units are brought online, why do they harmonize and not clash?
[doublepost=1488096322][/doublepost]So, I put to you the additional new blocks:
The booster, this will be additional to conduit, it will extend conduit range, and provide rpg people a reason to have crew. What with repairs and all.
Power Computer, type; emergency power, this will give temporary combat power.
Heat Management computer.
Heat sink and heat sink conduit, hot and cool. This enhances core and other heat sensitive systems to provide normal and emergency effecency boosts. Careful not to do to much! A cold engine is also less efficient! (More crew management! )
Multi Core power effecency regulator computer and synchro blocks.
To achieve best power generators have to work harmoniously. Pushing together, pulling together. If one in three pulls while others push. You have only one engine effectively. This can be another mini game where by every 30 seconds data on the cores can be ie core one, 5. Core two, 3. Core three, -1. If left unchanged the net system output (to be simplistic), would be 7. People can access the console and increase lead on two by 2, three needs a restart to be synchronized.
Cores should be OK unless hit. Or emergency power triggers desync.
Additionally you might want to have two cores at opposite values to lower sensor paternity, without turning of the engine... to save time for surprise attack.
Reactor capacitance. Battery should be for turrets and subsystems. Reactors should have capacity. To deal with changing power drain. Capacity can be used during core black out, too maintain a level of battery as the core spins down its production (weather by power down or damage).
[doublepost=1488096772][/doublepost]So a large reactor makes large power, but takes a space week to get up to emergency power! Lots of small reactors spin up quickly for emergency power/battle mode.
A core should not generate power it is not using! Now we can add a bleed off block for excess. Or it could be dumped into batterys. Because if you are making x power but using less than x. Where is this being made up? Heat? If it's like reality you're nearing a core meltdown. And a boom!
[doublepost=1488096944][/doublepost]I have other ideas. It would bring stealth into the game.
Heat is the sensor factor, forget how big something is!
[doublepost=1488097890][/doublepost]Then you could introduce torpedoes...
They could have warhead cores, unguided without the Bobby ai, they will activate thruster on release, and when warhead reaches a block after a delay (adjusted via warheadcore) will detonate, with damage as if the associated weapons blocks had fired under normal circumstances. But with 20x the power.
Ion blocks can desync cores if not out right stop them.
Shield blocks drain shields
Stop cuts engines, push pull remains the same.
[doublepost=1488098085][/doublepost]Reason being they could be difficult to track as they would be effectively a suicide stealth shuttle. Add a remote pilot feature to starmade, and it really will be!
New idea Coms block to comand and controll!
This is my prime suggestion.
[doublepost=1488094491,1488093720][/doublepost]Further: cores could consist of the following (as explained by a power supply student):
In a simple view of things.
Power, the ability to do work.
How much do you make persecond and how far can you get that power to the things that need it? When demand is high, how long will it take to react? What are the draw backs to providing emergency power? When multiple units are brought online, why do they harmonize and not clash?
[doublepost=1488096322][/doublepost]So, I put to you the additional new blocks:
The booster, this will be additional to conduit, it will extend conduit range, and provide rpg people a reason to have crew. What with repairs and all.
Power Computer, type; emergency power, this will give temporary combat power.
Heat Management computer.
Heat sink and heat sink conduit, hot and cool. This enhances core and other heat sensitive systems to provide normal and emergency effecency boosts. Careful not to do to much! A cold engine is also less efficient! (More crew management! )
Multi Core power effecency regulator computer and synchro blocks.
To achieve best power generators have to work harmoniously. Pushing together, pulling together. If one in three pulls while others push. You have only one engine effectively. This can be another mini game where by every 30 seconds data on the cores can be ie core one, 5. Core two, 3. Core three, -1. If left unchanged the net system output (to be simplistic), would be 7. People can access the console and increase lead on two by 2, three needs a restart to be synchronized.
Cores should be OK unless hit. Or emergency power triggers desync.
Additionally you might want to have two cores at opposite values to lower sensor paternity, without turning of the engine... to save time for surprise attack.
Reactor capacitance. Battery should be for turrets and subsystems. Reactors should have capacity. To deal with changing power drain. Capacity can be used during core black out, too maintain a level of battery as the core spins down its production (weather by power down or damage).
[doublepost=1488096772][/doublepost]So a large reactor makes large power, but takes a space week to get up to emergency power! Lots of small reactors spin up quickly for emergency power/battle mode.
A core should not generate power it is not using! Now we can add a bleed off block for excess. Or it could be dumped into batterys. Because if you are making x power but using less than x. Where is this being made up? Heat? If it's like reality you're nearing a core meltdown. And a boom!
[doublepost=1488096944][/doublepost]I have other ideas. It would bring stealth into the game.
Heat is the sensor factor, forget how big something is!
[doublepost=1488097890][/doublepost]Then you could introduce torpedoes...
They could have warhead cores, unguided without the Bobby ai, they will activate thruster on release, and when warhead reaches a block after a delay (adjusted via warheadcore) will detonate, with damage as if the associated weapons blocks had fired under normal circumstances. But with 20x the power.
Ion blocks can desync cores if not out right stop them.
Shield blocks drain shields
Stop cuts engines, push pull remains the same.
[doublepost=1488098085][/doublepost]Reason being they could be difficult to track as they would be effectively a suicide stealth shuttle. Add a remote pilot feature to starmade, and it really will be!
New idea Coms block to comand and controll!