I was genuinely not expecting a prompt reply, but i'd be glad to provide the information. I'm using the latest version of Blender, at the moment.
I really didn't do anything special aside from import the .obj file into Blender using it's import function, after i had StarMade export the ship i was trying to model.
What resulted was a 81.8MB .obj file, which can be
found here.
After i got the previous result with the StarMade export, i went to the old SMtoOBJ tool and used it (which, as stated, does not work with Chunk32).
It provided a workable wireframe and texture map that Blender seemed more than happy to use, abiet, i am having to manually position the turrets.
Id' be very interested in knowing what exactly is going wrong, since i was really excited about this feature.