Criss
Social Media Director
It is, it looks just as ridiculous.Might be of some use on salvage arrays, but not sure if it's possible to slave missiles to salvage lasers...
It is, it looks just as ridiculous.Might be of some use on salvage arrays, but not sure if it's possible to slave missiles to salvage lasers...
If so, I'll have to try that anyway. It might allow some cleaner salvager designs as you wouldn't have to checkerboard and only use one output point.It is, it looks just as ridiculous.
It works.Might be of some use on salvage arrays, but not sure if it's possible to slave missiles to salvage lasers...
while useful. it turns out that they use a ridiculous amount of energy even for a small arrayIt works.
It's also incredibly useful. It hoovers up salvage like no one's business.
The above ship has ten arrays of about thirty salvage units each, with a slaved missile system. I salvaged a Fides corvette in ten seconds flat.
I see the best use salvaging a tunnel for the own shipwhile useful. it turns out that they use a ridiculous amount of energy even for a small array
That's okaywhile useful. it turns out that they use a ridiculous amount of energy even for a small array
Cool, might make a ship that utilizes this.It works.
It's also incredibly useful. It hoovers up salvage like no one's business.
The above ship has ten arrays of about thirty salvage units each, with a slaved missile system. I salvaged a Fides corvette in ten seconds flat.
You're looking at the small picture; at some point they will fix that bug. My post is assuming that everything is working as intended which it will be at some point in the future.A titan is useless without its turrets.
It couldn't wipe out a fleet of smallcraft with heat seekers because the heat seekers just lock onto its turrets.
I believe the phrase is "We'll cross that bridge when we come to it."You're looking at the small picture; at some point they will fix that bug. My post is assuming that everything is working as intended which it will be at some point in the future.
A Titan having counter play vs Fighters is fine (AKA: Turrets), and as you said logical. The Fighters also need counter play vs a Titan however. Instantly dying to a lock on weapon is the definition of anti fun. It is still a game after all.And in any case, I happen to think that death of a thousand paper cuts is a poor way for a titan to lose a fight. A mass-kill weapon against fighters is a perfectly logical defence system for a titan to be carrying.
Missiles don't have health. A single projectile will usually kill them. You could basically have a very small anti-missile turret on every drone, which would provide an almost absolute protection against missiles.A Titan having counter play vs Fighters is fine (AKA: Turrets), and as you said logical. The Fighters also need counter play vs a Titan however. Instantly dying to a lock on weapon is the definition of anti fun. It is still a game after all.
A swarm of fighters wouldn't even necessarily be able to destroy a Titan, it would be extremely difficult. The purpose of using fighters against a Titan is that fighters SHOULD BE difficult for the Titan to hit because its so massive and they're so small, but heat seeking missiles negate this small advantage. Fighters are mainly there to harass the Titan and weaken its shields while a bigger ship is also laying down fire.
I hope that will change though, missiles getting oneshot by every small cannon would nerf them into oblivion.Missiles don't have health. A single projectile will usually kill them. You could basically have a very small anti-missile turret on every drone, which would provide an almost absolute protection against missiles.
Yep, luckily most people haven't realized it yet. It also requires some thinking from a person in order do design a proper point defence system. So I don't think that it'll be much of an issue.I hope that will change though, missiles getting oneshot by every small cannon would nerf them into oblivion.
Maybe natural explosion+piercing? Rapid cannons could get a slight pierce effect too, just not as large.what do you think about adding a natural explosion like effect to all non rapid cannons combos as alternative to the speed adjustments?
a cannon should act like you know a cannon and slower firing rounds should have a natural AOE aspect to them to make them both satisfying to use and compensate for the relative slow projectile speeds. Cannon/cannon combos would not have this effect since the rapid fire makes up for the lack of skill needed to aim it.
of course merging these 2 systems could make for an interesting result
that became apparent very fast.Maybe natural explosion+piercing? Rapid cannons could get a slight pierce effect too, just not as large.
Also, guys, Schema messed up. Cannons are the ones intended to be able to shoot down missiles.