SO, here\'s what I think you should do.
First of all, you need to add in munitions for weapons, and have like 4 different types, like EVE. Have some of them be effective against shields, and others against hull. There should also be a super large gun that requires to be charged to fire, so while it is charging, say it takes like 10 seconds, it slowly eats up power, and then you can discharge the round/energy.
Also, you should add in beam weapons, which should be easy... just a salvage cannon re-scripted-ish. Also, they overheat after some period of time, or something. And with beam weapons, should also come reflector plate thingies. The reflect- RPTs, we shall call them, would reflect/deflect the beam energy, so if an enemy ship shot you with a beam weapon, it could reflect off your ship and get his buddy real bad. Of course these reflectors would NOT be cheap, and would likely cost a crap ton.
Another EVE thingy to add in, perhaps there should be electronic warfare/something! Like hacking, you could disable an enemy\'s computers or something, or disrupt their targeting, which would cause them to miss very badly no matter how hard they try.
Oh! And maybe you guys should add in like mines or something, with cheap, easily visible early game versions and late game ones that are cloaked. They would cause devastating damage, and would have several different types, like one could be an EMP that disables an enemy\'s electronics (shields, computers) for a given amount of time.
Welp, that\'s all.
Please read this, Schema.