TG/Pirate/Neutral Station Folders

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    Hey Starmade Freaks,

    somewhere i read, that there is a way to implement Stations as custom spawnable ones.
    I had to make 3 Folders in the Main SM Direktory.
    Something like:
    TradingGuildStation
    PirateStation
    NeutralStation

    Can anyone tell me how i get this to work?
     
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    • Legacy Citizen 7
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    In your main SM directory, make a folder called 'blueprints-stations'

    In this directory, create these 3 folders 'neutral', 'pirate' and 'trading-guild':
     
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    Okay got it but after fliing around for a while ive got only the old 3 Station Types spawning in a new generated universe.
    how do i fix this?
    And before you ask, ive got some Stations downloaded at the communityContent and puted
    them into the 3 Folders
     
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    Are they sectors? or actual blueprints? They should have the same structure as a normal blueprint, not a .sment.
     
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    And should i put the .sment into that folder?
    Or how can i save a Station as a Blueprint?
     
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    When Crusade says "the same structure", he means a directory layout like in the actual blueprints directory. So if they are a sment, you should be able to just unzip them, and then copy the directory that contains the DATA directory (in other words: DATA's parent) to the respective stations directory.
     
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    Ahhh open the .sment with winrar.
    Ok did this, but its still not working.

    Have i forgot something/did something wrong?

    Started a fresh singleplayer Map with World Editor.
    fly around some sectors.
    got no Neutral Stations, only a bunch of old TG-stations/Shops and Pirate Stations


    Maybe its only working on dedicatd server not in Singleplayer?
    Maybe i should delete the Folders with the .sment in it?

    pls Help
     
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    Ive deleted the Folders with the .sment in it and it worked, custom Stations everywhere.

    Only Problem left...
    The Custom Trading Stations have nothing to Trade and
    you cannot enter them, because they belong to the TG Faction
     
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    They have probably been build without proper permission blocks and without a shop block ?
    Or it is a bug that has had not surfaced by now ;)