Decided to play with textures a bit. Been working on all of the computer displays first, and a few others. Going for a scan-line, monochrome theme for each computer. Limited controls because buttons are so last millenium and everything has a touch screen now.
UPDATE 8-19-2013: New light textures, missle ideas, decoration blocks, new shields, and embossing.
Above: Ideas for missle fronts and backs, new light texture to reflect the scanline theme in all of the computers, and four decoration block concepts.
Above: Computers are embossed on top and bottom with their respective logos.
Above: New shield animation (left), darkened the fan-blade of the ship core, and added a tentative animation to the power storage.
Top Row: Rader Jammer, Cloaking Module, and Bobby AI (HAL). Middle Row: Repair, Salvage Beam, Powerdrain, Powertransfer, and Gravity. Bottom Row: Antimatter Cannon, Dummy Missle, Heat-Seekers, Smart Missles, and one decoration panel. Right side is just lights (old design) and a comparison of Hull versus Hardened Hull.
UPDATE 8-19-2013: New light textures, missle ideas, decoration blocks, new shields, and embossing.
Above: Ideas for missle fronts and backs, new light texture to reflect the scanline theme in all of the computers, and four decoration block concepts.
Above: Computers are embossed on top and bottom with their respective logos.
Above: New shield animation (left), darkened the fan-blade of the ship core, and added a tentative animation to the power storage.
Top Row: Rader Jammer, Cloaking Module, and Bobby AI (HAL). Middle Row: Repair, Salvage Beam, Powerdrain, Powertransfer, and Gravity. Bottom Row: Antimatter Cannon, Dummy Missle, Heat-Seekers, Smart Missles, and one decoration panel. Right side is just lights (old design) and a comparison of Hull versus Hardened Hull.