- Joined
- Jul 21, 2013
- Messages
- 156
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- 5
I am trying to create a more 'worn looking' texture pack. Is there a way of making a block side choose from a number of different textures (multi-tex) to break up wear patterns, scars, surface features, and so forth, so that wear doesn't get replicated across an entire connected surface?
Also, I noticed that this engine uses shaders.... is it possible to assign a specular/normal map to the block texture sheet? Or are both of these things plans for the future?
Also, I noticed that this engine uses shaders.... is it possible to assign a specular/normal map to the block texture sheet? Or are both of these things plans for the future?