My suggestion is as the title says: adding the effects of the weapon systems to warheads to allow for more complex explosion types. Ion effect comes to mind, so you essentially have a massive EMP bomb. Overdrive might make a single block into a nuke. Explosive might help in the radius, but not damage. The list goes on.
I say this because me and my friend recently made a torpedo corvette that launches, as it sounds, torpedoes. Not missiles, but actual man-made projectiles that use warheads as it's payload. They can be AI guided, or dumb fire. It's pretty cool. The AI actually follow targets from what i've seen.
Here's a few demonstrations of said torpedos to give you the idea of it working:
They may not look effective due to the small payload, but they ignore shields, which is great, and would be able to due even more wide ranges of effects with Tertiary systems.
That's pretty much it, honestly. Discuss below.
I say this because me and my friend recently made a torpedo corvette that launches, as it sounds, torpedoes. Not missiles, but actual man-made projectiles that use warheads as it's payload. They can be AI guided, or dumb fire. It's pretty cool. The AI actually follow targets from what i've seen.
Here's a few demonstrations of said torpedos to give you the idea of it working:
They may not look effective due to the small payload, but they ignore shields, which is great, and would be able to due even more wide ranges of effects with Tertiary systems.
That's pretty much it, honestly. Discuss below.