LWJGL+Java vs Unity
I wanted to ask these question for a long time, and here they are:
1) in theis vid fellow space sandbox developer Francois Duret demonstrates very fast and impressive procedural asteroid belt that consists of huge amount of objects loading at incredible speed. Even while he moves at very high speed (compared to SM's maximum), generation produces no artifacts and fps keeps being high. Is it possible to get at least similar speed with java? Afaik, generation speed in SM way slower even with recent optimization updates, extremely visible example of this - planets, I believe they consist of the same amount of blocks as visible asteroid belt on vid, but they load for a minute or even few. This seamless and fast loading and detalization level change impressed me so hard...
2) in this vid you can see a super fancy-looking star, texture of which is procedurally generated and animated. Will we have something similar in future? I'm fine with sprite in alpha (for 5 years already) but I guess it won't be okay in beta or release.
3) space skybox texture in both vids is magnificent compared to current ugly SM placeholder, while in SkW nebulas and stars on skybox are also real object that can be visited by player. Any plans for that?
4) Lighting in SM is a bit worse even at max settings compared to Unity + DX11 used in SkW. Any plans of upgrading this?
SM is still way better in SkW in all other aspects (except that SkW has small_bricks-in-block system that afaik will never be implemented in SM because of java perfomance limitation) and this is not advertising - this game was already discussed few times here.
I wanted to ask these question for a long time, and here they are:
1) in theis vid fellow space sandbox developer Francois Duret demonstrates very fast and impressive procedural asteroid belt that consists of huge amount of objects loading at incredible speed. Even while he moves at very high speed (compared to SM's maximum), generation produces no artifacts and fps keeps being high. Is it possible to get at least similar speed with java? Afaik, generation speed in SM way slower even with recent optimization updates, extremely visible example of this - planets, I believe they consist of the same amount of blocks as visible asteroid belt on vid, but they load for a minute or even few. This seamless and fast loading and detalization level change impressed me so hard...
2) in this vid you can see a super fancy-looking star, texture of which is procedurally generated and animated. Will we have something similar in future? I'm fine with sprite in alpha (for 5 years already) but I guess it won't be okay in beta or release.
3) space skybox texture in both vids is magnificent compared to current ugly SM placeholder, while in SkW nebulas and stars on skybox are also real object that can be visited by player. Any plans for that?
4) Lighting in SM is a bit worse even at max settings compared to Unity + DX11 used in SkW. Any plans of upgrading this?
SM is still way better in SkW in all other aspects (except that SkW has small_bricks-in-block system that afaik will never be implemented in SM because of java perfomance limitation) and this is not advertising - this game was already discussed few times here.