I know one of these is a lot of work but would it be possible to string together a network of small enemy detectors to a main display of some kind that tells you what detectors are going off in the system?
Like for example the receiving main detector has a huge cluster of lights that when no enemy is detected by a particular enemy detector the light just stays on, if no detector in a sector or the one there is destroyed the light goes out, if an enemy detected the light is blinking.
I know it is a huge project even with the resources and time but the question here is can it be done? Seeing as there are already working enemy detectors all someone would need to do is string them into one big network and hope against hope the wifi blocks don't DC themselves when they shouldn't. :P
Like for example the receiving main detector has a huge cluster of lights that when no enemy is detected by a particular enemy detector the light just stays on, if no detector in a sector or the one there is destroyed the light goes out, if an enemy detected the light is blinking.
I know it is a huge project even with the resources and time but the question here is can it be done? Seeing as there are already working enemy detectors all someone would need to do is string them into one big network and hope against hope the wifi blocks don't DC themselves when they shouldn't. :P