- Joined
- Sep 16, 2013
- Messages
- 61
- Reaction score
- 1
1. do not tell me that it is OP that is not helpful. Instead tell me how the idea can be improved and balanced
2. this missile is not a block. It is a missile that you buy or make with items and load into sd-bb missile array, each missile cost 90,000. Also you must buy an advanced targeting scanner that costs
25,000.
3. it works by you picking the sd-bb missile array you want it load in to then hit L to load. loading takes 5 sec. 15 sec for you lock on to your target and than hit P cyclic through sub-systems and fire. You can only target weapons, shield, engines and power. Because I do not want player targeting computer cores and ship's cores, but if hits near them they will be damaged. the missile will hit near where most of that targeted system block are located .
4. The Missile cause very little damage to shields. I mean the shields not blocks. My concept missile is based on HEAT missiles or in this case HEAS missiles, that work by using shape charge to turn metal in to a state of superplasticity and force that against the hull at 25 times the speed of sound to cut a small hole in the hull and once inside it fanning-out. As it cuts through the hull block it lose 1/4 of its power and 1/16 systems blocks because they are delicate electronics.
5. the blast for the has to big enough to justify the price. I Picked 2 patters that I are a cone 3 wide by 2 long or a cone 3 wide by 4 long . You can reply with any size you think is good. these pic are just to show what will be hit not if it is destroyed and to show you want my Idea is. Also if anyone this an idea formula for blast patter areas please post it here.
3 X 4
3 X 2
2. this missile is not a block. It is a missile that you buy or make with items and load into sd-bb missile array, each missile cost 90,000. Also you must buy an advanced targeting scanner that costs
25,000.
3. it works by you picking the sd-bb missile array you want it load in to then hit L to load. loading takes 5 sec. 15 sec for you lock on to your target and than hit P cyclic through sub-systems and fire. You can only target weapons, shield, engines and power. Because I do not want player targeting computer cores and ship's cores, but if hits near them they will be damaged. the missile will hit near where most of that targeted system block are located .
4. The Missile cause very little damage to shields. I mean the shields not blocks. My concept missile is based on HEAT missiles or in this case HEAS missiles, that work by using shape charge to turn metal in to a state of superplasticity and force that against the hull at 25 times the speed of sound to cut a small hole in the hull and once inside it fanning-out. As it cuts through the hull block it lose 1/4 of its power and 1/16 systems blocks because they are delicate electronics.
5. the blast for the has to big enough to justify the price. I Picked 2 patters that I are a cone 3 wide by 2 long or a cone 3 wide by 4 long . You can reply with any size you think is good. these pic are just to show what will be hit not if it is destroyed and to show you want my Idea is. Also if anyone this an idea formula for blast patter areas please post it here.
3 X 4
3 X 2
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