- Joined
- Jun 17, 2015
- Messages
- 300
- Reaction score
- 90
My point is if no one is forcing me to use the system I won't. I'd rather select where blocks will be specifically. I like to build variants of ships that have different armor configurations and system placements. If I have to designate what goes where it still actually doesn't help me at all.
If I want a 20x20 area with shield capacitors and I change my mind but want the capacitors in front of the regen. How would this system reduce the time it takes me to accomplish something like that? I can't seem to understand how this would help me. I get that people are tired of having to hunt for blocks when they want to refit but this seems like a restrictive system that is simplified by letting the player place blocks freely.
I would rather see systems not require the placing of random blocks for a power boost. Sort of how power works right but more in terms of the restrictions vs. payoffs paradigm.
If I want a 20x20 area with shield capacitors and I change my mind but want the capacitors in front of the regen. How would this system reduce the time it takes me to accomplish something like that? I can't seem to understand how this would help me. I get that people are tired of having to hunt for blocks when they want to refit but this seems like a restrictive system that is simplified by letting the player place blocks freely.
I would rather see systems not require the placing of random blocks for a power boost. Sort of how power works right but more in terms of the restrictions vs. payoffs paradigm.