16 systems = 256 sectors - is that not enough?
How else do you want an interesting Gate-Network without instantaneous arrival?
*joke ahead* Perhaps you can tweak it a bit to 32 systems or even 64, but you should not set 128 systems on a 64-bit server :D
Code:
<DistanceInSectors>128</DistanceInSectors> <!-- default: 8 systems -->
Try building a network from one galaxy to another, on the server we play they sadly got default gate configs, and between the spawn galaxy and the one we settled in, thats a freeking 10 gates from edge to edge of the two galaxies, meaning if you want a way back too, thats 20 gates, still 10 stations if you put two gates on one station. Id honestly be happy if it were 256 sectors, that would cut down the gate stations down to 5.
If i could wish for something, it be 512 sectors range, and a change in the energycost calculation, aka that the distance also increases the energy cost per ship, and not only the ships mass.