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Hi guys,
so an idea just popped to my mind as I started new in my survival world:
Do we have a list of blueprints, that are categorised within the typical survival progression?
My example:
Ships:
Lvl1: Salvagers and Scouts that can be obtained from spending the starting (!) money on one (!) shop.
Lvl2: Salvagers and Scouts that can be obtained after mining with a lvl1 salvager for like 5 minutes from one(!) shop.
Lvl3: Salvagers or Fighters that can be obtained from visiting 2(!) shops maximum.
Lvl4: Having a basic factory setup with the most basic parts: grey, orange, blue hulls, scaffolds, glass supports ships up to 200 mass.
... Lvl 10: Ships obtained after 20 hours of survival and RP-styled gameplay, like 5k mass.
lvl 15: 50k mass
lvl20: Titans.
Stations:
Lvl1: Only unrefined materials like chabaz larimar as building blocks, some parts bought from the shops (not hull block! some display blocks and docking ports, also doors and such stuff, including a basic production chain.
Lvl2: Glass included and an complete production chain for the basic factory. No Standard Factory items used. Maximum of 50.000 shields.
If we dont't have it jet, we could discuss how to make such a list. Like a thread with the Level explanation, and everyone can respond with his link to one ships, including the level, and some stats and its purpose.
I did not play survival that much to cut through all the content or money balancing. If someone wants to add some ideas to this list, feel free to. My intension is not to compare with multiplayer or hardcore player progression. Please don't try to bring the discussion into that direction, when the basic 5 levels are not laid out. The list should orient itself on players who play like 1 hour a day, and hope to reach lvl2 ships within 1 hour, also the lists purpose is to give people the opportunity to fly well designed ships from the start on, and not have to wait until they did "The Grind" and finally understood the mechanics of the game as whole.
so an idea just popped to my mind as I started new in my survival world:
Do we have a list of blueprints, that are categorised within the typical survival progression?
My example:
Ships:
Lvl1: Salvagers and Scouts that can be obtained from spending the starting (!) money on one (!) shop.
Lvl2: Salvagers and Scouts that can be obtained after mining with a lvl1 salvager for like 5 minutes from one(!) shop.
Lvl3: Salvagers or Fighters that can be obtained from visiting 2(!) shops maximum.
Lvl4: Having a basic factory setup with the most basic parts: grey, orange, blue hulls, scaffolds, glass supports ships up to 200 mass.
... Lvl 10: Ships obtained after 20 hours of survival and RP-styled gameplay, like 5k mass.
lvl 15: 50k mass
lvl20: Titans.
Stations:
Lvl1: Only unrefined materials like chabaz larimar as building blocks, some parts bought from the shops (not hull block! some display blocks and docking ports, also doors and such stuff, including a basic production chain.
Lvl2: Glass included and an complete production chain for the basic factory. No Standard Factory items used. Maximum of 50.000 shields.
If we dont't have it jet, we could discuss how to make such a list. Like a thread with the Level explanation, and everyone can respond with his link to one ships, including the level, and some stats and its purpose.
I did not play survival that much to cut through all the content or money balancing. If someone wants to add some ideas to this list, feel free to. My intension is not to compare with multiplayer or hardcore player progression. Please don't try to bring the discussion into that direction, when the basic 5 levels are not laid out. The list should orient itself on players who play like 1 hour a day, and hope to reach lvl2 ships within 1 hour, also the lists purpose is to give people the opportunity to fly well designed ships from the start on, and not have to wait until they did "The Grind" and finally understood the mechanics of the game as whole.