Winterhome
Way gayer than originally thought.
- Joined
- Jun 29, 2013
- Messages
- 1,929
- Reaction score
- 636
Turret shield capacity should be something like ((TurretMass/TotalMass)*MothershipShieldCapacity)+TurretShieldsThis is the part I disagree with:
However, a Drone v Turret contest is no contest at all if that Turret is sharing 100% of the big ship's total shields. That's why I think a system like the one proposed by @Inspired2150 (Turrets get an increased % of total shield with increasing mass relative to the ship) is a good idea.
...With NO recharge bonus beyond the in-turret rechargers. Otherwise you risk turrets being entirely invulnerable against ships 30x the size of said turrets.
As for drones... A Drone should be roughly equal in combat effectiveness to an equal mass Turret on a ship, I think, but this rests on the assumption that the battle stays in range of the drones. I've seen fights turn into running battles that cross 6-10 sectors before someone even loses shields, then another 4 sectors before anyone gets cored. Until Drones can use the entirety of their thrust to mass ratio and their passive overdrive effects, in addition to tracking hostile targets at any distance in nav map, they're going to be almost worthless, as the enemy ship will generally be out of their seeking range in seconds otherwise.
Mered4 seems to be under the impression that capital ships should never need to try to focus their forward guns on their targets, and that drones are OMG INVULNERABLE. Pretty far from the truth in serverside PVP combat, to be honest.