Many servers clean mobs out via scheduled commands. So does mine. Many servers reset regularly, transferring sectors that need to be preserved. Mine does not. In fact, the whole point of the server I run is to stay running, indefinitely, and barring catastrophic meltdowns.
Tell me please, how I can realize this with a database that only increases in size exponentially as it runs? On an ssd with limited space?
Also, how does this even happen? An entire single galaxy of blocks should not be much over a few GB? I would have to do the math, but I fail to see how its even possible to get this big.
I am totally ok with resets, its alpha, it happens. The players are not though, just about every player I know would love to have a truly persistent server to play on. I want that to be possible, and not just for my server. We've reset twice now due to this bloat over two years, once it got over 100gb and irreversibly corrupted itself. The second time I reset intentionally as a preventative measure.
Things we've done that only mitigate or do not work at all:
Restrict travel to a single galaxy
Clean mobs daily
Disable mobs
Restrict ship and station size
Re-implement linear dampening so mobs don't just drift off
I have to give credit where it is due. The Schine engine is an amazing piece of work. This has been the only real problem I have had with it as both a player and server owner for two years.
Tell me please, how I can realize this with a database that only increases in size exponentially as it runs? On an ssd with limited space?
Also, how does this even happen? An entire single galaxy of blocks should not be much over a few GB? I would have to do the math, but I fail to see how its even possible to get this big.
I am totally ok with resets, its alpha, it happens. The players are not though, just about every player I know would love to have a truly persistent server to play on. I want that to be possible, and not just for my server. We've reset twice now due to this bloat over two years, once it got over 100gb and irreversibly corrupted itself. The second time I reset intentionally as a preventative measure.
Things we've done that only mitigate or do not work at all:
Restrict travel to a single galaxy
Clean mobs daily
Disable mobs
Restrict ship and station size
Re-implement linear dampening so mobs don't just drift off
I have to give credit where it is due. The Schine engine is an amazing piece of work. This has been the only real problem I have had with it as both a player and server owner for two years.