This thread got me thinking: http://starmadedock.net/threads/une...-and-density-getting-the-wheels-turning.6425/
Now playing off that idea, I want to suggest some extra resources that are extremely scarce. Such ores/crystals might only be found in a single cluster of 1 - 5 systems per galaxy. You'll live fine without them, but if you are able to locate, trade, or steal some, you will gain access to some exceptional equipment that is far better than standard. To be balanced, I think we need at least 5 - 10 such pairs of resources and equipment, and they would be scattered across the galaxy so it would be rare for a single faction to control all of them. Each faction would likely have access to one or two such resources, giving them certain unique advantages. Finally, access to and control over these resources would help build a natural economy and interfaction conflict.
Here are some examples for exceptional equipment. I'm sure those of you with more playtime than me can comment on these and provide additional ideas.
Now playing off that idea, I want to suggest some extra resources that are extremely scarce. Such ores/crystals might only be found in a single cluster of 1 - 5 systems per galaxy. You'll live fine without them, but if you are able to locate, trade, or steal some, you will gain access to some exceptional equipment that is far better than standard. To be balanced, I think we need at least 5 - 10 such pairs of resources and equipment, and they would be scattered across the galaxy so it would be rare for a single faction to control all of them. Each faction would likely have access to one or two such resources, giving them certain unique advantages. Finally, access to and control over these resources would help build a natural economy and interfaction conflict.
Here are some examples for exceptional equipment. I'm sure those of you with more playtime than me can comment on these and provide additional ideas.
- A resource that allows you to build advanced jump drive modules which have far greater range than the standard ones, on the order of 1/4 of the galaxy's diameter per jump.
- A resource allowing you to build advanced shield rechargers which provide twice the recharge rate for the same amount of power.
- A resource allowing you to build a higher grade of armor or shield which is nearly impervious to solar heat (would not protect you if you touch the star).
- A resource to build an advanced cloaker which is twice as efficient, allowing you to cloak larger vessels.
- A resource to build some kind of advanced scanner or radar which allows you to locate enemy vessels from a sector away.
- A resource to build an advanced ore scanner which shows you what resources are available in your current system.
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