First of all. I appologize if someone has already come with some of the ideas. I have not found any topics that suggest the same things after a quick search.
These are ideas from my own imagination that have emerged after I've found a problem or lack of something while playing.
-TRAINS-
(Or trams if you prefer)
Ships have a size related barrier problem, the internal-travel-time/ETA problem. No one wants to spend 3 minutes walking from one end of the ship to the other to reach a dockingbay, a weapons computer or the controll room, especially if they are under attack. This is where my idea of a train comes into play.
You build it like any other ship and uses a point A-B-C waypoint/track system made with special blocks (waypoint blocks) to navigate through your ship. The track system would work by connecting the waypoint blocks with a "possible direction" line within a certain distance and allowing only 45 and 90 degree turns to make it easier to build a train track in a block/grid environment. To make the ship a train, you would have to dock it with a waypoint block, this would open up a "Track list" option where you can add waypoint blocks as navigation targets and arrange them in the order you want the train to travel to them. The "Track list" would also allow you to designate specific waypoints as stations. The train shares the gravity field of its mothership.
The train would also have different modes for behavior and track, and yes, it would be able to run up walls and on the ceiling like a superconductor-magnet caught in a magnetic field ( http://www.youtube.com/watch?v=DJV5PSpYPL0 Quantum trapping).
-
Track modes:
Loop - The train would go from the first point on the list to the last and then start over from the first point if possible. Example: Point A-B-C-D-A-B-etc...
There-and-back-again - Like the loop mode only that once it reaches the last station it goes through the list in reverse. Example where A and D being the stations: A-b-c-D reverse D-c-b-A and reversing again.
Manual direction*: ties into a behavior mode, explanation in behavior modes section.
-
Behavior modes:
Automatic schedule - The train would automatically go from its current station to the next station on the list with a time interval untill it is switched off.
Manual schedule - Like automatic scedule only with a "go" button on the train and at each station making the train go to the next station on the list.
Manual direction*: this is a mode in both track and behavior and also the most advanced mode. Requiring two buttons on the train for direction and a "call" button at each station it will be the most advanced but also the most useful one by far. No matter where you are on the track list you can choose to go to the next station or the previous station on the list, the "call" button at the stations would also work like they would for elevators IRL making the train go to the station where the "call" button was used.
-SEATS-
A major problem so far has been passengers. I don't want to keep using docked cores or weapons computers as seats. I want a block that allows use of the cockpit cameras without any access to weapons or other ship systems.
Simply, a seat for passengers...
-STASIS-PODS-
Don't get me wrong because I place it here on the list. I want this about as much as trains, maybe even more.
Stasis-pods would work just like you think, almost like a seat only it saves your coordinates to the ship itself while using it, logging out in a stasis-pod would allow you to log back in and still be on the ship even if it moved 10 sectors or more.
This idea came to me after a friend took my ship for a joyride and parked it in deep space before loosing its coordinates while I was offline. Basically a undeathinator block for living players when they log off.
-ADDITIONAL BLOCKS, PROPERTIES AND FEATURES-
I now address some minor things that are not in the game but should be.
(property) Cockpits: The direction the cockpit faces should also change the direction of your FOV. I want to be able to look behind me.
(feature) Weapon computers: I want to be able to link a weapon block to multiple weapon computers. With the option of linking a group of AMC's to multiple weapon computers you can have several weapons computers in controll of different groups of AMC's allowing friends to help you take down other ships and one "main" computer in controll of all the AMC blocks on the entire ship so you can use the full DPS potential of the ship even when alone.
(feature) The weapon computers also need the option of linking to a cockpit for that specific weapons computer only. The ones meant to be piloted by people are way too exposed sitting in the outher layer of hull on ships just to be able to see out.
(block) Trigger computer: I want a computer that can link to lights, plexdoors and other blocks that are mostly aestetic, this would allow for opening multiple plexdoors at once or even switch on/off lights for things like a "Red alert" mode or just shutting everything off when you log off a server to simulate low-power usage programs.
(feature) More then one layer of hotbar for flightmode so that we can customise to our hearths content.
EDIT: After a brainstorming session with "Bobojojo" in the public chat we came up with an auto-pilot system, the "Robby AI".
Robby AI would be a block like the Bobby AI but would need input from a player through another block each time you wanted to use it. That other block would be the map block. (I know the P key brings up a map but...)
The map block would project a 3D starchart like the one on the bridge of the Hyperion from Starcraft 2
//i.imgur.com/nSaIzQw.jpg[/IMG]
It would work just like the current map brought up with the P key when selected, but in addition working like a holographic map should you can zoom in on your sector to see ships in that specific sector as colored dots as well as which direction your ship is facing by making your ship show as an arrow. Working not only as a very fancy map the map block could also be used to select specific sectors and set a destination for manual piloting (simply a moving arrow in the HUD) or to set a destination for the Robby AI (auto-pilot).
The Robby AI would also be specialised in a stupid way to compensate for the power it grants. Made only as an auto-pilot it should be able to maneuver around asteroids and other ships but unable to fire any weapons and actually ignoring any weapons fire and damage to the shields as well as proximity to stars meaning you have to somewhat know the territory, be brave or be incredibly stupid when you set the course at random or with little thought. However, you could set waypoints so that the Robby AI goes around sun, enemy and other dangerous sectors by going through the waypoints instead of going straight from point A to D.
EDIT (again): After a bit of building I found out that I want a plexdoor wedge -Why? Diagonal dockingbay doors that's why.
EDIT (again. Believe it!): An "Exit point" block would be nice to designate your desired exit point when you exit a ship core. Place it, select with c and link it to the ship core. Never again a random spawn when you exit a core.
EDIT (number 4. DON'T STOP... BELIEVING!) "checkerboard" option in the advanced build mode. I keep having to building long lines of 1x1xX whatevers, I want an option that when activated spread the blocks out with X amount of space between each line of blocks so we can place a checkerboard pattern instead of a solid cube of something.
Hopefully some of this will get added, if so, Thank you Schema.
These are ideas from my own imagination that have emerged after I've found a problem or lack of something while playing.
-TRAINS-
(Or trams if you prefer)
Ships have a size related barrier problem, the internal-travel-time/ETA problem. No one wants to spend 3 minutes walking from one end of the ship to the other to reach a dockingbay, a weapons computer or the controll room, especially if they are under attack. This is where my idea of a train comes into play.
You build it like any other ship and uses a point A-B-C waypoint/track system made with special blocks (waypoint blocks) to navigate through your ship. The track system would work by connecting the waypoint blocks with a "possible direction" line within a certain distance and allowing only 45 and 90 degree turns to make it easier to build a train track in a block/grid environment. To make the ship a train, you would have to dock it with a waypoint block, this would open up a "Track list" option where you can add waypoint blocks as navigation targets and arrange them in the order you want the train to travel to them. The "Track list" would also allow you to designate specific waypoints as stations. The train shares the gravity field of its mothership.
The train would also have different modes for behavior and track, and yes, it would be able to run up walls and on the ceiling like a superconductor-magnet caught in a magnetic field ( http://www.youtube.com/watch?v=DJV5PSpYPL0 Quantum trapping).
-
Track modes:
Loop - The train would go from the first point on the list to the last and then start over from the first point if possible. Example: Point A-B-C-D-A-B-etc...
There-and-back-again - Like the loop mode only that once it reaches the last station it goes through the list in reverse. Example where A and D being the stations: A-b-c-D reverse D-c-b-A and reversing again.
Manual direction*: ties into a behavior mode, explanation in behavior modes section.
-
Behavior modes:
Automatic schedule - The train would automatically go from its current station to the next station on the list with a time interval untill it is switched off.
Manual schedule - Like automatic scedule only with a "go" button on the train and at each station making the train go to the next station on the list.
Manual direction*: this is a mode in both track and behavior and also the most advanced mode. Requiring two buttons on the train for direction and a "call" button at each station it will be the most advanced but also the most useful one by far. No matter where you are on the track list you can choose to go to the next station or the previous station on the list, the "call" button at the stations would also work like they would for elevators IRL making the train go to the station where the "call" button was used.
-SEATS-
A major problem so far has been passengers. I don't want to keep using docked cores or weapons computers as seats. I want a block that allows use of the cockpit cameras without any access to weapons or other ship systems.
Simply, a seat for passengers...
-STASIS-PODS-
Don't get me wrong because I place it here on the list. I want this about as much as trains, maybe even more.
Stasis-pods would work just like you think, almost like a seat only it saves your coordinates to the ship itself while using it, logging out in a stasis-pod would allow you to log back in and still be on the ship even if it moved 10 sectors or more.
This idea came to me after a friend took my ship for a joyride and parked it in deep space before loosing its coordinates while I was offline. Basically a undeathinator block for living players when they log off.
-ADDITIONAL BLOCKS, PROPERTIES AND FEATURES-
I now address some minor things that are not in the game but should be.
(property) Cockpits: The direction the cockpit faces should also change the direction of your FOV. I want to be able to look behind me.
(feature) Weapon computers: I want to be able to link a weapon block to multiple weapon computers. With the option of linking a group of AMC's to multiple weapon computers you can have several weapons computers in controll of different groups of AMC's allowing friends to help you take down other ships and one "main" computer in controll of all the AMC blocks on the entire ship so you can use the full DPS potential of the ship even when alone.
(feature) The weapon computers also need the option of linking to a cockpit for that specific weapons computer only. The ones meant to be piloted by people are way too exposed sitting in the outher layer of hull on ships just to be able to see out.
(block) Trigger computer: I want a computer that can link to lights, plexdoors and other blocks that are mostly aestetic, this would allow for opening multiple plexdoors at once or even switch on/off lights for things like a "Red alert" mode or just shutting everything off when you log off a server to simulate low-power usage programs.
(feature) More then one layer of hotbar for flightmode so that we can customise to our hearths content.
EDIT: After a brainstorming session with "Bobojojo" in the public chat we came up with an auto-pilot system, the "Robby AI".
Robby AI would be a block like the Bobby AI but would need input from a player through another block each time you wanted to use it. That other block would be the map block. (I know the P key brings up a map but...)
The map block would project a 3D starchart like the one on the bridge of the Hyperion from Starcraft 2
//i.imgur.com/nSaIzQw.jpg[/IMG]
It would work just like the current map brought up with the P key when selected, but in addition working like a holographic map should you can zoom in on your sector to see ships in that specific sector as colored dots as well as which direction your ship is facing by making your ship show as an arrow. Working not only as a very fancy map the map block could also be used to select specific sectors and set a destination for manual piloting (simply a moving arrow in the HUD) or to set a destination for the Robby AI (auto-pilot).
The Robby AI would also be specialised in a stupid way to compensate for the power it grants. Made only as an auto-pilot it should be able to maneuver around asteroids and other ships but unable to fire any weapons and actually ignoring any weapons fire and damage to the shields as well as proximity to stars meaning you have to somewhat know the territory, be brave or be incredibly stupid when you set the course at random or with little thought. However, you could set waypoints so that the Robby AI goes around sun, enemy and other dangerous sectors by going through the waypoints instead of going straight from point A to D.
EDIT (again): After a bit of building I found out that I want a plexdoor wedge -Why? Diagonal dockingbay doors that's why.
EDIT (again. Believe it!): An "Exit point" block would be nice to designate your desired exit point when you exit a ship core. Place it, select with c and link it to the ship core. Never again a random spawn when you exit a core.
EDIT (number 4. DON'T STOP... BELIEVING!) "checkerboard" option in the advanced build mode. I keep having to building long lines of 1x1xX whatevers, I want an option that when activated spread the blocks out with X amount of space between each line of blocks so we can place a checkerboard pattern instead of a solid cube of something.
Hopefully some of this will get added, if so, Thank you Schema.