There's a simple logic when it comes to machines - if you chop a car in half, you don't have a car that runs at half speed, you have a useless piece of junk.
The old system HP applied this logic to ships as a whole. In order to break the whole thing, you only have to destroy a percentage of blocks and trigger an overheat. Power 2.0 applies this logic to reactors, since there is now reactor HP instead.
I suggest the logic apply to all systems. Destroy some thrusters and have your enemy slowed by half. Destroy most thrusters and have your enemy loose propulsion completely. The same would go for weapons, shields, and other systems.
System destruction is already looking to get easier with the weapons update, but I do think this is a relatively simple and intuitive step in the same direction.
The old system HP applied this logic to ships as a whole. In order to break the whole thing, you only have to destroy a percentage of blocks and trigger an overheat. Power 2.0 applies this logic to reactors, since there is now reactor HP instead.
I suggest the logic apply to all systems. Destroy some thrusters and have your enemy slowed by half. Destroy most thrusters and have your enemy loose propulsion completely. The same would go for weapons, shields, and other systems.
System destruction is already looking to get easier with the weapons update, but I do think this is a relatively simple and intuitive step in the same direction.