Sub Turret joints, because of huge turrets pointing at absurd angles.

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    Starmade needs sub turret points, to use if you don't want your huge turrets pointing at absurd angles. If you use one of these sub turret points the cannon on the sub point only moves up and down while the original turret just moves left and right.
     
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    That\'d be glorious. +1



    We\'ll see what the turret update brings.
     
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    • Legacy Citizen 2
    • Community Content - Bronze 1
    I agree, Alve,

    the fact that your huge turrets burrow into the decks of your ship when firing is knd of annoying. the least they could do is apply ship-to-ship collisions with turrets so that they at least stay on deck...or at least make them swivel inside the docking area, probably the first.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    I agree. Completely, although we would need to also include the original for smaller turrets
     
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    If you make the operation of the original dependent on the presence of the sub-unit you just need the one new block, the sub-unit. if sub-turret connected to turret, limit rotation. Otherwise, don\'t.
     

    NeonSturm

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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    We could have a Yaw/Pitch block and a Barrel-block which takes Yaw or Pitch from the other.

    Is that what you mean?



    On the Barrel block there would only be the cannon. Shields and energy would be on Yaw/Pitch.


    \"OMG what\'s that? That fighter is flying over us and shoot at us all the time!\"

    \"It is the new Barrel-Block. Did you not receive the news update captain?\"


    But there should be something that requires a Pitch/Yaw to be present at least.