Basis -
Dear StarMade Dock Community Members,
I have come up with an idea to get creative juices flowing from everyone and to help inspire people to build creations which will vary from stations and ships to rooms and components. Each section of the competition will see a brief Storyline for you to read and will continue from the previous section. Hopefully with this you will be able to look at different sections of building that you might not have thought about before or may just be looking for to add a little extra touch to your creations.
I will be checking this thread frequently and will accept any number of participants in each section. Each section will receive a specific set of rules and at the end of each section we will leave it up to competitors and viewers to vote on their favourite designs and creations.
If you would like to participate at any point, please put a response to the thread along with images of your creations WITHIN spoiler tags, to avoid cluttering the thread with a large slowdown caused by rendering of these pictures. If you have not yet designed your creation and would still like to enter, respond to the post with a 'Reserved For Design' comment - this will be the comment you edit to later include your design/images.
Without further ado, let us get this started!
Section 4 - Material Interest
Your team make a sigh of relief as your field test was an enormous success. Your faction/company were amazed by your confidence and design and you have also gained the attention of outside investors who were invited to see the prototype in action! This surely is a great step for you and a huge step for your company/faction!
The success of the field test leaves you full to the brim with energy and enthusiasm. Such enthusiasm is what you need at this point in time as your faction/company are in need of improvements to the current mining/harvesting/salvaging systems. Your hard work on the reactor power/generator prototype has led them to believe you can vastly improve the designs on these to increase the quantity of resources that are harvested. You understand that with access to more resources, you have more ability to develop and research within your company/faction. You call the team over to the table and begin to discuss your designs and ideas...
In this section of the story you are tasked with designing a mining/harvesting ship. The rules will be as follows:
Extras:
The due date for this section of the competition will be on the 31/10/2019. Extra time has been allowed due to give more room for new competitors to join in. Good luck and most importantly: Have fun building!
Current Voting:
And
Previous Rounds:
For those of you that missed the due date for previous sections of the competition all is not lost as you are free to join at any section of the competition! This thread has been made to promote designs and building and to inspire the creative works of the community, as such even though you might have missed the due date for a section we would still like to see any work you've done or projects you have worked on! Feel free to post with links or screenshots of designs you've made for previous sections by flagging them in a spoiler titled "Previous Section #" (replacing the # for the number of the section).
Could a moderator please remove the current poll so that another could be placed up please?[/SPOILER]
Dear StarMade Dock Community Members,
I have come up with an idea to get creative juices flowing from everyone and to help inspire people to build creations which will vary from stations and ships to rooms and components. Each section of the competition will see a brief Storyline for you to read and will continue from the previous section. Hopefully with this you will be able to look at different sections of building that you might not have thought about before or may just be looking for to add a little extra touch to your creations.
I will be checking this thread frequently and will accept any number of participants in each section. Each section will receive a specific set of rules and at the end of each section we will leave it up to competitors and viewers to vote on their favourite designs and creations.
If you would like to participate at any point, please put a response to the thread along with images of your creations WITHIN spoiler tags, to avoid cluttering the thread with a large slowdown caused by rendering of these pictures. If you have not yet designed your creation and would still like to enter, respond to the post with a 'Reserved For Design' comment - this will be the comment you edit to later include your design/images.
Without further ado, let us get this started!
Section 4 - Material Interest
Your team make a sigh of relief as your field test was an enormous success. Your faction/company were amazed by your confidence and design and you have also gained the attention of outside investors who were invited to see the prototype in action! This surely is a great step for you and a huge step for your company/faction!
The success of the field test leaves you full to the brim with energy and enthusiasm. Such enthusiasm is what you need at this point in time as your faction/company are in need of improvements to the current mining/harvesting/salvaging systems. Your hard work on the reactor power/generator prototype has led them to believe you can vastly improve the designs on these to increase the quantity of resources that are harvested. You understand that with access to more resources, you have more ability to develop and research within your company/faction. You call the team over to the table and begin to discuss your designs and ideas...
In this section of the story you are tasked with designing a mining/harvesting ship. The rules will be as follows:
- The ship is not a carrier, it is for mining/harvesting/salvaging itself.
- The ship is not to feature armaments, it is purely for salvaging.
- The ship is a manned vessel, it can hold between 1-5 people/crew (this is up to you on max crew members)
- It requires cargo space on the ship.
- Size is at your discretion, due to amount of crew you choose the ship to have capacity to hold.
Extras:
- You do not need to feature your power reactor/generator, however it may be beneficial to feature it as part of 'production era'. Think of it as multiple models of ships that may feature the same power generator/reactor architecture.
The due date for this section of the competition will be on the 31/10/2019. Extra time has been allowed due to give more room for new competitors to join in. Good luck and most importantly: Have fun building!
Current Voting:
Section 2 - Generating Developments
Finishing your morning routine and setting yourself up for the day you are ready to head to work. Your team have been working on a prototype for a new series of power reactors. You have designs for this prototype to shape the future of your faction/company's ship building developments and to make drastic improvements to the previous fleet models existing power system.
After several hours of tinkering and modifications your team have finally finished developing the initial prototype, a magnificent work of art even if you say so yourself. It has taken a long time to create the designs and many failed attempts before this new prototype could emerge, but only under your motivational and careful leadership could it finally come to fruition! You and your team gaze upon the prototype, a glint of pride in your eyes...
In this section of the story you have been tasked with designing an aesthetic power generator. The rules will be as follows:
Finishing your morning routine and setting yourself up for the day you are ready to head to work. Your team have been working on a prototype for a new series of power reactors. You have designs for this prototype to shape the future of your faction/company's ship building developments and to make drastic improvements to the previous fleet models existing power system.
After several hours of tinkering and modifications your team have finally finished developing the initial prototype, a magnificent work of art even if you say so yourself. It has taken a long time to create the designs and many failed attempts before this new prototype could emerge, but only under your motivational and careful leadership could it finally come to fruition! You and your team gaze upon the prototype, a glint of pride in your eyes...
In this section of the story you have been tasked with designing an aesthetic power generator. The rules will be as follows:
- Up to a maximum size of 80 power reactor blocks / Level 8 reactor (Other blocks not limited)
- Stabilisers not required at this stage (aesthetic on the reactor alone and therefore capped at 25% stabilisation at this stage)
And
Section 3 - Prototype Testing
After the developmental stages of your prototype there is only a live field test to do. Although your previous tests have shown that the power reactor/generator does indeed produce power you are eager to press on to the next step - showing your faction/company the true functionality and quality behind your work.
Your team have suggested to use it to power small models but they do not possess the same confidence that you do. You know that this reactor is the future for your faction/company and need to make sure they understand. You personally swap over the current reactor from your personal transportation vehicle for the prototype design. With this level of presentation you are sure to show they made the right choice in giving you the role as head of the Research and Development team! After working to integrate the prototype into your personal transport vehicle you are your team unveil it to those who came to see...
In this section of the story you have been tasked with designing your own Personal Transport Vehicle (PTV) using the previous generator/reactor as a feature. The rules will be as follows:
This task is focused on your ability to make designs for the body of a smaller ship. There are no size restrictions so you may travel in style and votes will be taken for both the Interior and Exterior of your PTV. Do be aware that the PTV is not intended for cargo hauling, combat or other features outside of travel.
The due date for this section of the competition will be on the 15/08/2019. This should give those entering enough time to come up with a suitable design for their PTV. Voting as with the last section will end on the same date, giving plenty of time to cast your votes for the previous round once the poll opens. Good luck!
After the developmental stages of your prototype there is only a live field test to do. Although your previous tests have shown that the power reactor/generator does indeed produce power you are eager to press on to the next step - showing your faction/company the true functionality and quality behind your work.
Your team have suggested to use it to power small models but they do not possess the same confidence that you do. You know that this reactor is the future for your faction/company and need to make sure they understand. You personally swap over the current reactor from your personal transportation vehicle for the prototype design. With this level of presentation you are sure to show they made the right choice in giving you the role as head of the Research and Development team! After working to integrate the prototype into your personal transport vehicle you are your team unveil it to those who came to see...
In this section of the story you have been tasked with designing your own Personal Transport Vehicle (PTV) using the previous generator/reactor as a feature. The rules will be as follows:
- Must have your generator/reactor prototype visible (either outside or inside the vehicle)
- ]The PTV must not have weapons or armaments, it is purely for movement only
- Designed for a singular pilot (it is not designed to carry multiple people)
This task is focused on your ability to make designs for the body of a smaller ship. There are no size restrictions so you may travel in style and votes will be taken for both the Interior and Exterior of your PTV. Do be aware that the PTV is not intended for cargo hauling, combat or other features outside of travel.
The due date for this section of the competition will be on the 15/08/2019. This should give those entering enough time to come up with a suitable design for their PTV. Voting as with the last section will end on the same date, giving plenty of time to cast your votes for the previous round once the poll opens. Good luck!
Previous Rounds:
Section 1 - Introduction and Waking Up
You are the head of the research and development team for your faction/company. You've recently acquired this position. It's been a long service that you've committed yourself to but has not been unnoticed. Your directors have seen the depths of your loyalty to the faction/company and know you to be a hard-working and dedicated individual. Finally you have been recognised and rewarded for this!
As part of your role you now live on site at work and have been provided with your own room/suite. No more sharing bunks with others whilst you're at your faction/company home base! You are waking up from the previous day at work and open your eyes to see your new room/suite... but what does it look like?
In this section of the story you are tasked with designing the room you live in at work. The rules will be as follows:
Your main focus on this task is the interior and will not be judged on an exterior for the room. All images should be taken from an interior perspective. The room can be located on either a station or planet.
The Winning Entry of this round belongs to DeepSpaceMechanic! Congratulations on your entry!
You are the head of the research and development team for your faction/company. You've recently acquired this position. It's been a long service that you've committed yourself to but has not been unnoticed. Your directors have seen the depths of your loyalty to the faction/company and know you to be a hard-working and dedicated individual. Finally you have been recognised and rewarded for this!
As part of your role you now live on site at work and have been provided with your own room/suite. No more sharing bunks with others whilst you're at your faction/company home base! You are waking up from the previous day at work and open your eyes to see your new room/suite... but what does it look like?
In this section of the story you are tasked with designing the room you live in at work. The rules will be as follows:
- Maximum size of 30 x 30 x 30 (length x width x height)
- Must contain a bed
- Must contain an on-suite bathroom/facilities
Your main focus on this task is the interior and will not be judged on an exterior for the room. All images should be taken from an interior perspective. The room can be located on either a station or planet.
First, we have the guest room, where you can host a dinner or discussion with three people, or perhaps even a total of eight, if you bring four extra chairs to the octagonal wooden table, placed between the window and the trophy/liqueur collection:
View attachment 53832
From the guest room, we enter the office. Whatever office equipment your job as the head of the R&D team might need, be it a personal computer, book self, document archive closet, blueprint printer or coffee machine, this office has it all:
View attachment 53833
Also approachable form the guest room, is a glass-sealed balcony, where you can drink your morning coffee and enjoy the view of your industrial surroundings in all of its raw, utilitarian glory:
View attachment 53834
View attachment 53832
From the guest room, we enter the office. Whatever office equipment your job as the head of the R&D team might need, be it a personal computer, book self, document archive closet, blueprint printer or coffee machine, this office has it all:
View attachment 53833
Also approachable form the guest room, is a glass-sealed balcony, where you can drink your morning coffee and enjoy the view of your industrial surroundings in all of its raw, utilitarian glory:
View attachment 53834
Having a personal suite of your own means that you not only get to have your own private place to sleep, but also your own private place to eat... and cook... notice the display:
View attachment 53835
A lounge with a bar, a large table, comfy couches, some electronics and a POOL TABLE:
View attachment 53836
A gym, not only so that you have the opportunity to compensate your long nights at the bar, but also to maintain a good regular exercise routine, which is always a "must" in space:
View attachment 53837
View attachment 53835
A lounge with a bar, a large table, comfy couches, some electronics and a POOL TABLE:
View attachment 53836
A gym, not only so that you have the opportunity to compensate your long nights at the bar, but also to maintain a good regular exercise routine, which is always a "must" in space:
View attachment 53837
Unlike the lounge at the basement, mostly meant for gathering with friends and colleagues, the living room of the top floor is all your's. Has a large couch, a book self, some studio-level sound gear, an aquarium/terrarium, and a home cinema system:
View attachment 53838
Coziness amped to the max in this lights-off shot of the bedroom. Sweet dreams:
View attachment 53839
Approachable from the living room, is a dome-covered garden with sizable trees, flower beds, a koi fish fountain, and an armchair for the times when you really need to collect your thoughts or find your most tranquil state of mind:
View attachment 53840
View attachment 53838
Coziness amped to the max in this lights-off shot of the bedroom. Sweet dreams:
View attachment 53839
Approachable from the living room, is a dome-covered garden with sizable trees, flower beds, a koi fish fountain, and an armchair for the times when you really need to collect your thoughts or find your most tranquil state of mind:
View attachment 53840
For those of you that missed the due date for previous sections of the competition all is not lost as you are free to join at any section of the competition! This thread has been made to promote designs and building and to inspire the creative works of the community, as such even though you might have missed the due date for a section we would still like to see any work you've done or projects you have worked on! Feel free to post with links or screenshots of designs you've made for previous sections by flagging them in a spoiler titled "Previous Section #" (replacing the # for the number of the section).
Could a moderator please remove the current poll so that another could be placed up please?[/SPOILER]
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