Imagine you mine a sector and find a valuable resource …
… then you can refine it and create components from it, such as "crystal circuit" or "metal mesh".
But because you got lucky with resource-type or rarity level (or maybe you just invested more resources) …
… you can manufacture Level-2 components such as "charged crystal circuit" or "alloyed metal mesh".
(but it could be entirely new components, it does not matter how these items are called)
But we only have 1 Level of cannon blocks !!!
This is no problem if you can slave storages to computers.
Instead of creating Level-2 weapons or add effect/weapon slaves, you just slave a storage computer just like weapons/effects/lights now.
The effect would be proportional up to a limit, just like effect-modules now.
The bonus% of Level-2 items could be a server-config or server-dependent block-config.
You may even place these components and link them to a component controller instead of using storage blocks.
… then you can refine it and create components from it, such as "crystal circuit" or "metal mesh".
But because you got lucky with resource-type or rarity level (or maybe you just invested more resources) …
… you can manufacture Level-2 components such as "charged crystal circuit" or "alloyed metal mesh".
(but it could be entirely new components, it does not matter how these items are called)
But we only have 1 Level of cannon blocks !!!
This is no problem if you can slave storages to computers.
Instead of creating Level-2 weapons or add effect/weapon slaves, you just slave a storage computer just like weapons/effects/lights now.
The effect would be proportional up to a limit, just like effect-modules now.
The bonus% of Level-2 items could be a server-config or server-dependent block-config.
You may even place these components and link them to a component controller instead of using storage blocks.
Logic blocks can also have different types of slaves.
The slaves could be counted into a storage-block-like entity which can serve numbers for item-stacks of a type.
The slaves could be counted into a storage-block-like entity which can serve numbers for item-stacks of a type.