But if you want to separate the different products (ie capsules from alloy from composite) for your one storage, you have to set the pulls individually for each capsule, otherwise if you set your storage to "All" it will pull everything out of the refinery including shards, ores, and minerals. Unless you just delete the pulls for each shard, each ore, and each mineral, but then you run into the same problem again.
Yes, you'll have to. I don't see the reason to, though.
What I usually do now is I have:
- Multiple chain-pull storages taking all raw goods from hangar bays into central Refinery storage.
- Capsule Refinery linked to that storage, taking only the things it can actually refine. It is readily accesible, thus I can see how much of any resources I currently have.
- Factory Input storage, which I take capsules to manually. I don't tend to care about producing stuff when I only brought them in to refine, thus if I'd made refinery and factory directly united, I might find myself producing goods which I don't need. Factory and Refinery are always separate modules on my present and previous stations.
- Factory System storage directly beneath the Input storage, which takes Everything I place into it and redistributes it around the factories.
- All factory units are tied to Factory System storage and take only the things they need to produce their items.
- Factory dashboard with Activators chained down to enable and disable particular groups of factories (Weapons, types of armor, Effects, etc.).
- Factory Output storage link, which when activated will flush all items out of the factories and System storage and bring it to manual access.