I want to have some blueprints for all station blueprint types. (plus a homebase, a medical station and a lab, and except for warp gate, and either only a trade station or a shopping station)
General rules:
They are best if they are complex structures between 50 and 250 blocks in all dimensions. (the reason I ask for blueprints is that I am not so good in building complex structures)
Empty shells (or stations of which a major part is an empty shell) are not allowed.
It is only allowed to credit yourself in up to a few display modules.
The only docked parts allowerd are up to 3 rail decorations (like the spinning antennas on some NPC ships), up to 6 turrets (up to 12 for defence stations) and up to 3 lifts (the last only if you are good at such rail systems, say it when you post a design), plus 5 rails that ships can dock to.
Display modules are allowed if they are related to the part they are in and fit with the blueprint posting rules.
Logic is allowed if that logic system has less than 100 logic blocks, 500 triggers or activation gate-observed blocks (not including trigger area or activation gate controllers or activation gate frames) or 10 buttons/activators and 1000 activated blocks
Except from defence stations (which also have to be marginally liveable), I expect them to be liveable.
All stations are encouraged to have the following rooms: main room (where ships can enter them), meeting room, cafeteria, directors' office and living room.
Reactors must not produce more power than 125% of the maximal consuption.
To post NPC stations, they must have been edited.
Blocks in https://starmadepedia.net/wiki/ID_list#Out_Of_Use are not allowed.
General rules for blueprint posting apply.
Type-specific rules:
Mining stations: Must have a refinery room with capsule refineries.
Factory: Must have a factory room with all other factories.
Shipyard: Must have a shipyard system that can support both small and medium-sized ships.
Trade station/shopping: Must have a shop system with a capacity of at least 100.
General rules:
They are best if they are complex structures between 50 and 250 blocks in all dimensions. (the reason I ask for blueprints is that I am not so good in building complex structures)
Empty shells (or stations of which a major part is an empty shell) are not allowed.
It is only allowed to credit yourself in up to a few display modules.
The only docked parts allowerd are up to 3 rail decorations (like the spinning antennas on some NPC ships), up to 6 turrets (up to 12 for defence stations) and up to 3 lifts (the last only if you are good at such rail systems, say it when you post a design), plus 5 rails that ships can dock to.
Display modules are allowed if they are related to the part they are in and fit with the blueprint posting rules.
Logic is allowed if that logic system has less than 100 logic blocks, 500 triggers or activation gate-observed blocks (not including trigger area or activation gate controllers or activation gate frames) or 10 buttons/activators and 1000 activated blocks
Except from defence stations (which also have to be marginally liveable), I expect them to be liveable.
All stations are encouraged to have the following rooms: main room (where ships can enter them), meeting room, cafeteria, directors' office and living room.
Reactors must not produce more power than 125% of the maximal consuption.
To post NPC stations, they must have been edited.
Blocks in https://starmadepedia.net/wiki/ID_list#Out_Of_Use are not allowed.
General rules for blueprint posting apply.
Type-specific rules:
Mining stations: Must have a refinery room with capsule refineries.
Factory: Must have a factory room with all other factories.
Shipyard: Must have a shipyard system that can support both small and medium-sized ships.
Trade station/shopping: Must have a shop system with a capacity of at least 100.