Hello everyone and thanks for reading, no doubt you do not expect to get out of this post quickly - good, i still shall stay brief.
I think everyone agrees that Starmade in general with all the stuff planned for future updates has enourmous potential to become the next gen voxel game out there. the railsystem was a big leap forward though it does not seem finished because of other mechanics actually limiting it's use.
I know a lot of stuff is getting worked on and it is somewhen to come but i feel urged to post this for a simple reason. the game without the railsytems possibilities felt somewhat complete. now with the railsystem showing options we suddenly run head on into brick walls of the limitations of the other mechanics and the game kinda feels incomplete.
So stuff i would like to see in the https://trello.com/b/9Kg5Jn6g/starmade-roadmap i will list here for i feel these changes have to come sbetter sooner than later to enable streamers/youtubers keeping the word out in the most positive matter.
- containers being able to send it's content across raildocker rail limitations to other (the main ship and vice versa) entities storage modules.
- cameras on docked entities being accessable from the ship core and while in camera view you can still move the ship
- better sorting filtering for containers just try telling a storage module what it wants to store in it and you soon notice this is not motivating to play true survival.
- spawning bugs like spawning inside of docked structures need to go, without admin you have no chance of getting out there except suicide and respawn, not motivating.
- turret's !! the code makeing them aim needs to be redone they still overshot on one axis tower and body crashing together and blocking further movement entirely... this actually renders any AMS useless so missiles are again the op weapons on any pvp server and in any tournament.
- in general i would like to the ai for missile turrets reworked so they stop aiming at stuff out of reach or out of field of aim and instead focus on something they can aim at.
- mass enhancers i just checked that out yesterday we are at >triple the amount of blocks of the old docking system to keep a turret moving you must be kidding us! Seriously it gets worse with every patch! soon the amount of massenhancers is going to be bigger than the turret to keep it moving what the hell is wrong with you guys?! (ok maybe this change came to be because of the change of armor weighthing more and systems less and thus the values for my turrests changed. anyway, it is ludicrus.)
i know there is so much awesome stuff to come and you are working on greatness here but fauna system and shipyards please that all does not matter as long this stuff is not fully operational. what worth is a shipyard if people hesitate to build stuff because we are eagerly waiting for these changes and they have to come.
Thanks for reading
I think everyone agrees that Starmade in general with all the stuff planned for future updates has enourmous potential to become the next gen voxel game out there. the railsystem was a big leap forward though it does not seem finished because of other mechanics actually limiting it's use.
I know a lot of stuff is getting worked on and it is somewhen to come but i feel urged to post this for a simple reason. the game without the railsytems possibilities felt somewhat complete. now with the railsystem showing options we suddenly run head on into brick walls of the limitations of the other mechanics and the game kinda feels incomplete.
So stuff i would like to see in the https://trello.com/b/9Kg5Jn6g/starmade-roadmap i will list here for i feel these changes have to come sbetter sooner than later to enable streamers/youtubers keeping the word out in the most positive matter.
- containers being able to send it's content across raildocker rail limitations to other (the main ship and vice versa) entities storage modules.
- cameras on docked entities being accessable from the ship core and while in camera view you can still move the ship
- better sorting filtering for containers just try telling a storage module what it wants to store in it and you soon notice this is not motivating to play true survival.
- spawning bugs like spawning inside of docked structures need to go, without admin you have no chance of getting out there except suicide and respawn, not motivating.
- turret's !! the code makeing them aim needs to be redone they still overshot on one axis tower and body crashing together and blocking further movement entirely... this actually renders any AMS useless so missiles are again the op weapons on any pvp server and in any tournament.
- in general i would like to the ai for missile turrets reworked so they stop aiming at stuff out of reach or out of field of aim and instead focus on something they can aim at.
- mass enhancers i just checked that out yesterday we are at >triple the amount of blocks of the old docking system to keep a turret moving you must be kidding us! Seriously it gets worse with every patch! soon the amount of massenhancers is going to be bigger than the turret to keep it moving what the hell is wrong with you guys?! (ok maybe this change came to be because of the change of armor weighthing more and systems less and thus the values for my turrests changed. anyway, it is ludicrus.)
i know there is so much awesome stuff to come and you are working on greatness here but fauna system and shipyards please that all does not matter as long this stuff is not fully operational. what worth is a shipyard if people hesitate to build stuff because we are eagerly waiting for these changes and they have to come.
Thanks for reading
Last edited: