starting the game, day 1

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    When you enter the game now, you get a few parts and a little bit of instruction. Using the tutorial, it shows you some of the absolute basics for playing, but it's still really hard to get started. The early learning curve is quite steep. My idea is to make this process a little smoother and much more fun.

    Basically, you start the game and do the tutorial. At the end of it, you'll get a task to deliver some goods to a nearby station, say in 4 4 4. They give you a basic ship with a nice one room interior, no weapons. You fly the ship to the station and drop off the supplies. They then send you back to return the ship, after which point they give you the option to buy it. This is a lot like my automated ship dispenser for new players on mushroom fleet.

    A few other missions would involve visiting planets, collecting stuff from different types of asteroids, and killing small pirate Drones. Some of the earliest ships should be provided without having to kill an isanth.

    There should also be an in game ship building school. The would have you repair and install ship systems and hull on already built ships.

    Something else that would be really neat would be to have npc factions that you could ally with that are at war with each other. You could help the npc faction by doing various tasks for them such as building ships, collecting resources, and leading attack missions. Each mission you did would contribute to the overall war effort and put your chosen npc faction that much further ahead in the war.

    I know some of these things are a long way off, but i think a rudimentary starting system is in order to get new players going. In my streaming, I've spoken to a lot of the new players who just can't build a ship good enough to kill a pirate. It's frustrating to say the least.
     
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    I'm believe we will see something like this later on in development. NPC missions have be talked about and planned. I do agree though about the mining missions and such. But what if some dickbag wants to sit there and camp spawn for the mission spawned ships. They would have to be some sort of consequence for attacking a mission ship or maybe making it invulnerable. Or possibly just unmineable.
     
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    I find that when people don't put features into a game for fear of trolling, the game loses on a lot of potentially amazing features.

    I set up a station that gives free ships away. They are not ever trolled.

    I put some information on the instructional display blocks that made it clear that trolling would not be tolerated, and i came up with a way of detecting when it happens. People have been 100% respectful of the dispensary. I've given away 3 to 4 dozen ships since i set it up. It's right near spawn in a protected sector. If someone wants to waste thier time collecting starter ships when they could build something 10 times better in am hour of mining, I'm sure the server admins will notice.
     
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    Scrub! Noob! I eat Dark Souls for breakfast, without any milk and I STILL think it isn't hard enough! Games aren't meant to be fun, they're meant to be HARD, to keep the girls and casuals out! Do you want girls and casuals? NO! If you do, why not mod some angry birds and throw cushions into the damn game like the woman you are!

    Agree with it, it's like 'hey, here's a few blocks that will get instarekt by any pirate, yet can't damage it. Have fun!' Yet it doesn't tell you. Weird. I think it's on the rota tho.
     
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    Something else that would be really neat would be to have npc factions that you could ally with that are at war with each other. You could help the npc faction by doing various tasks for them such as building ships, collecting resources, and leading attack missions. Each mission you did would contribute to the overall war effort and put your chosen npc faction that much further ahead in the war.
    *Cough Cough* Blatant Idea thievery *Cough Cough*
    http://starmadedock.net/threads/ai-factions-a-giant-ball-of-ideas.5324/
     
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    Your idea had been discussed for months before that post o_O seriously there is nothing new under the sun.
    GeneralEagleEye Yeah, he's right you know. It's popular. And even if he did steal, so what? You're not getting paid for it and you're not getting your name in the credits.

    If you ain't getting paid to a name, then all the things look the same, nawmayne? #realtalk. ~NAS' point still stands.
     
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    GeneralEagleEye Yeah, he's right you know. It's popular. And even if he did steal, so what? You're not getting paid for it and you're not getting your name in the credits.

    If you ain't getting paid to a name, then all the things look the same, nawmayne? #realtalk. ~NAS' point still stands.
    It doesn't bother me that he has the idea, its the fact that its basically just a re-word of mine without at least mentioning me that pisses me off >_>
     
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    Lol. I was basing my idea on mass effect three. Never saw your idea. If i had, i would have bumped it instead. Bumping others ideas is more effective that original posting anyway.
     
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    Lol. I was basing my idea on mass effect three. Never saw your idea. If i had, i would have bumped it instead. Bumping others ideas is more effective that original posting anyway.
    alright then. sorry for the accusation ^^; It just seemed too similar to not be a coincidence :/
     
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    I think when the quest system is properly implemented some of them should be dedicated to tutorial missions, either as R&D missions where you're tasked with making ships with certain specs/features (to teach players shipbuilding mechanics), simple crafting tasks or tasks involving managing NPCs for when the NPC/fleet system gets updated.

    Something to bare in mind is the game isn't finished yet, and I feel Schemas focus is on making sure the game mechanics are working and fun before a proper tutorial is implemented.