When you enter the game now, you get a few parts and a little bit of instruction. Using the tutorial, it shows you some of the absolute basics for playing, but it's still really hard to get started. The early learning curve is quite steep. My idea is to make this process a little smoother and much more fun.
Basically, you start the game and do the tutorial. At the end of it, you'll get a task to deliver some goods to a nearby station, say in 4 4 4. They give you a basic ship with a nice one room interior, no weapons. You fly the ship to the station and drop off the supplies. They then send you back to return the ship, after which point they give you the option to buy it. This is a lot like my automated ship dispenser for new players on mushroom fleet.
A few other missions would involve visiting planets, collecting stuff from different types of asteroids, and killing small pirate Drones. Some of the earliest ships should be provided without having to kill an isanth.
There should also be an in game ship building school. The would have you repair and install ship systems and hull on already built ships.
Something else that would be really neat would be to have npc factions that you could ally with that are at war with each other. You could help the npc faction by doing various tasks for them such as building ships, collecting resources, and leading attack missions. Each mission you did would contribute to the overall war effort and put your chosen npc faction that much further ahead in the war.
I know some of these things are a long way off, but i think a rudimentary starting system is in order to get new players going. In my streaming, I've spoken to a lot of the new players who just can't build a ship good enough to kill a pirate. It's frustrating to say the least.
Basically, you start the game and do the tutorial. At the end of it, you'll get a task to deliver some goods to a nearby station, say in 4 4 4. They give you a basic ship with a nice one room interior, no weapons. You fly the ship to the station and drop off the supplies. They then send you back to return the ship, after which point they give you the option to buy it. This is a lot like my automated ship dispenser for new players on mushroom fleet.
A few other missions would involve visiting planets, collecting stuff from different types of asteroids, and killing small pirate Drones. Some of the earliest ships should be provided without having to kill an isanth.
There should also be an in game ship building school. The would have you repair and install ship systems and hull on already built ships.
Something else that would be really neat would be to have npc factions that you could ally with that are at war with each other. You could help the npc faction by doing various tasks for them such as building ships, collecting resources, and leading attack missions. Each mission you did would contribute to the overall war effort and put your chosen npc faction that much further ahead in the war.
I know some of these things are a long way off, but i think a rudimentary starting system is in order to get new players going. In my streaming, I've spoken to a lot of the new players who just can't build a ship good enough to kill a pirate. It's frustrating to say the least.