- Joined
- Jul 27, 2013
- Messages
- 60
- Reaction score
- 10
I was playing StarMade the other day, building my colony. The notification on the side of my screen notified me that a raid was in progress. I watched as my turrets sprayed antimatter into the air, and thought to myself:
Why don't weapons run out of ammo in this game?
The raid was over in seconds (since my turrets could deal thousands of damage per second) and I went back to building, but the idea stayed in my head.
I've thought this through, and its gonna be pretty epic. Here's my suggestions:
1. Dimensions
Width-Height (area of the front of the weapon) - determines the caliber of the weapon (dictates maximum damage)
Length - Determines the velocity of the weapon (dictates damage as well as speed of the bullet)
It will use the new weapon system to determine the type of weapon. (scattergun, cannon, rapid fire)
2. Ammo
Will be listed in "general"
Comes in three different types:
Small (weapons with a frontal area of 1-9
Medium (weapons with a frontal area of 9-25)
Large (weapons with a frontal area hella big) stay classy
3. Reloading system
This one's up for grabs. I think something that works kind of like factories by would be cool, like, every tick adding fifty ammo to the weapons. Of course, that would mean you would need a special block. Or maybe just using a drag-drop system.
Let me know what you guys think
Why don't weapons run out of ammo in this game?
The raid was over in seconds (since my turrets could deal thousands of damage per second) and I went back to building, but the idea stayed in my head.
I've thought this through, and its gonna be pretty epic. Here's my suggestions:
1. Dimensions
Width-Height (area of the front of the weapon) - determines the caliber of the weapon (dictates maximum damage)
Length - Determines the velocity of the weapon (dictates damage as well as speed of the bullet)
It will use the new weapon system to determine the type of weapon. (scattergun, cannon, rapid fire)
2. Ammo
Will be listed in "general"
Comes in three different types:
Small (weapons with a frontal area of 1-9
Medium (weapons with a frontal area of 9-25)
Large (weapons with a frontal area hella big) stay classy
3. Reloading system
This one's up for grabs. I think something that works kind of like factories by would be cool, like, every tick adding fifty ammo to the weapons. Of course, that would mean you would need a special block. Or maybe just using a drag-drop system.
Let me know what you guys think