Hello,
I'm sorry for not updaing in a while. I was mostly busy with working on concepts on how to realize the steam release, as well as releases on other publishers.
However I did some work mainly on one thing: rotating sectors. The way they are now really gives me a hard time solving the void->system transition as well as the other way around, since there is no logical solution for that being perfect.
So I came up with an alternative. The method is unfortunately not easy to explain: it will be basically a rigid grid rotating around the sun (kind of like locking the hinges on a ferris wheel). This is much more easy to handle logically and technically, but it will eliminate the day and night transition (because the angle to the sun is then fixed), which are basically the reason the revolving sectors existed in the first place. I will try to bring that back by moving the real rotation into single sectors (like planets, or sectors with a huge mass station). Those sectors will locally revolve around themselves: This means it's not fixed on which side of the sector you will enter if you fly to it, but once you are inside you will be part of the rotation. This approach is also a lot more "realistic", since an earth day isn't made of planets rotating around the sun (that would be a year), but the planets rotation about themselves.
Feel free to discuss the planned idea. I really need some input on this.
Oh, before I forget, as announced the game's cost will be 6$ on August 1st. The free version will be still available though.
Thanks for playing StarMade
cheers,
- schema
I'm sorry for not updaing in a while. I was mostly busy with working on concepts on how to realize the steam release, as well as releases on other publishers.
However I did some work mainly on one thing: rotating sectors. The way they are now really gives me a hard time solving the void->system transition as well as the other way around, since there is no logical solution for that being perfect.
So I came up with an alternative. The method is unfortunately not easy to explain: it will be basically a rigid grid rotating around the sun (kind of like locking the hinges on a ferris wheel). This is much more easy to handle logically and technically, but it will eliminate the day and night transition (because the angle to the sun is then fixed), which are basically the reason the revolving sectors existed in the first place. I will try to bring that back by moving the real rotation into single sectors (like planets, or sectors with a huge mass station). Those sectors will locally revolve around themselves: This means it's not fixed on which side of the sector you will enter if you fly to it, but once you are inside you will be part of the rotation. This approach is also a lot more "realistic", since an earth day isn't made of planets rotating around the sun (that would be a year), but the planets rotation about themselves.
Feel free to discuss the planned idea. I really need some input on this.
Oh, before I forget, as announced the game's cost will be 6$ on August 1st. The free version will be still available though.
Thanks for playing StarMade
cheers,
- schema