It’s called this due to thinking about other suggestions and how to implement it while in the shower!
(builds off of other ideas)
Sub-core: a secondary core to a ship, it doesn’t give off any signature but can be linked to weapon systems, cameras, logic interfaces (below), and turret cores (below). Can also be used to enter ship build mode, allowing multiplayer building!
Logic Interface: a bridge between the ship core(s) and logic systems that can be named.
Turret Cores: a special sub-core that is used to make a turret on a ship or base. The turret core is a core and a pivot rod (below) in one, changing the face will first rotate the rod two times before changing the facing direction. The facing direction determines the front of the turret, rotation range setting, and its default position. The turret core also has its own build mode to build the turret. It’s the only pivot block to offer full 360 degree rotation, unless restricted in its menu (main mirrored 0-160, rod 0-90). Turret build mode can be entered with a hotkey from ship build mode while facing the block.
Turret Core Wedge: same as above but the pivot rod is perpendicular to the wedge face.
Pivot Rod: the only round object in the known universe. The Pivot Rod is placed the same way as the Turret Core. But, the rod has a 90 degree highlighted area linked to both the direction and perpendicular to the rod. Pivot Rods lined up with each other will act as one long rod, e.g. duel sided turrets move in tandem, with their own sub build mode. They also connect to their surrounding blocks, filling in empty spaces.
Sub-build modes: a build mod for pivot points to witch a hotkey is used to enter highlighted blocks, the same hotkey to go back up. Sub-build modes are affected by mirror building at higher build tiers;
ship YZ – turret XZ – building turret’s guns X4
Turret rotation speed is determined by volume instead of mass, the reason for this is to make sure that large and/or spread out turrets rotate slowly while small compact turrets rotate quickly.
Linking a sub-core with a turret core will act as remote access into the linked turret.
On a turret don’t forget to place a camera linked to the guns rotational.
Please post if you agree or have your own ideas on a better turret implementation idea, than what we have now.
(builds off of other ideas)
Sub-core: a secondary core to a ship, it doesn’t give off any signature but can be linked to weapon systems, cameras, logic interfaces (below), and turret cores (below). Can also be used to enter ship build mode, allowing multiplayer building!
Logic Interface: a bridge between the ship core(s) and logic systems that can be named.
Turret Cores: a special sub-core that is used to make a turret on a ship or base. The turret core is a core and a pivot rod (below) in one, changing the face will first rotate the rod two times before changing the facing direction. The facing direction determines the front of the turret, rotation range setting, and its default position. The turret core also has its own build mode to build the turret. It’s the only pivot block to offer full 360 degree rotation, unless restricted in its menu (main mirrored 0-160, rod 0-90). Turret build mode can be entered with a hotkey from ship build mode while facing the block.
Turret Core Wedge: same as above but the pivot rod is perpendicular to the wedge face.
Pivot Rod: the only round object in the known universe. The Pivot Rod is placed the same way as the Turret Core. But, the rod has a 90 degree highlighted area linked to both the direction and perpendicular to the rod. Pivot Rods lined up with each other will act as one long rod, e.g. duel sided turrets move in tandem, with their own sub build mode. They also connect to their surrounding blocks, filling in empty spaces.
Sub-build modes: a build mod for pivot points to witch a hotkey is used to enter highlighted blocks, the same hotkey to go back up. Sub-build modes are affected by mirror building at higher build tiers;
ship YZ – turret XZ – building turret’s guns X4
Turret rotation speed is determined by volume instead of mass, the reason for this is to make sure that large and/or spread out turrets rotate slowly while small compact turrets rotate quickly.
Linking a sub-core with a turret core will act as remote access into the linked turret.
On a turret don’t forget to place a camera linked to the guns rotational.
Please post if you agree or have your own ideas on a better turret implementation idea, than what we have now.