The proposal actually does talk about a soft cap if you look at what Lancake (I think) said in a separate thread talking about "concerns for a super gun ship".Ok, so why do you think it's ok to pretend like everyone in favor of the suggestion doesn't do PvP? Cut the pointless false personal attacks.
If you know there's more than to engineering beyond exploit systems and that the quality of your systems beyond those matters, what's your point?
The proposal doesn't say anything about this. You're fighting a straw man of your own creation.
I am just stating that most people for the system haven't done any PvP, that's all. Obviously to comment on balance you need to actually play the game.
What will prevent players from building One-Strike Ships - ships with huge alpha strike weapons?
The top-off rate is a percentage of the weapons max power draw. For big weapons that require a lot of internal capacity to fire once, there will be a large enough power consumption that you need a large enough reactor to fire them at least once.
Even if you use a reactor that is just big enough for the top off-rate, you’ll only fire it once which is a concern if you miss that shot or fail to hit anything vital.
If it is a concern during testing, we could implement a form of power penalty that increases the % top-off rate depending on reactor vs weapon size ratio.
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