after reading a second time the proposal i have some questions/
- why remove the jumpdrive system ? have chambers that increase range .. etc, ok but why remove it ?
- so no more power capacity ? civilisations are &*%&#$& dumb in the StarMade universe. Why can't we have power capacity (explosive block ?) that can have a priority queue like the generator in order to have, for instance, a battery linked to the jumpdrive in order to make an emergency jump when you have to shut down the generator to prevent explosion ?
- we can't have multiple reactor because of tech points (a real name must be found for that) but every ship has the same tech point. Why do tech points need to be linked to power generator. Couldn't chambers be logic controlled and consume power and the tech points ? example : when you activate a chamber it begins to drain power to charge itself and then begin to consume tech point like you described earlier. And because it can be activated by logic you can make configurations using logic blocks that activates a certain number of chambers. So the tech points are not linked to power generator so you can have multiple generator with a efficiency penalty dependant on the distance between generators and one depending of the number of generators to avoid one block checkboard generator ?