Starmade server on Raspberry Pi 3

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    I've recently tried to set up a server on my Raspberry Pi, following this (rather old) guide:
    Star-Made – Ubuntu Server Install

    I completed all the steps up until actually running the server, then i get an error. It seems to be caused by the fact that Raspberry Pi uses an ARM-processor, and not a 32-bit one. This same issue has been posted here before in this (again, rather old) thread: Hosting a server on Raspberry pi , however looking at the answers to that thread i couldn't fix my problem.

    Any help would be greatly appreciated.
     
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    • Tester
    What error do you get ?
    Logfiles for that ?
    i can be wrong but it could be that the new asteroid generation libarys do relly on specific command sets of x86 CPU´s
     
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    This is everything i get when i try to run the server

    [VERION] loading version from install dir: ./
    [VERSION] VERSION: 0.198.223
    [VERSION] BUILD: 20160627_191803
    #################### StarMade #######################
    # version 0.198.223 - build 20160627_191803 #
    #####################################################
    [SERIAL] "not retrieved"
    [STARTER] template dir exists. overwriting template with current data
    [IO][COPY] FILE FROM /home/pi/games/StarMade/./data/config/FactionConfig.xml to /home/pi/games/StarMade/./customFactionConfig/FactionConfigTemplate.xml
    [IO][COPY] FILE FROM /home/pi/games/StarMade/./data/config/customFactionConfigHOWTO.txt to /home/pi/games/StarMade/./customFactionConfig/customFactionConfigHOWTO.txt
    [STARTER] template dir exists. overwriting template with current data
    [IO][COPY] FILE FROM /home/pi/games/StarMade/./data/config/customBlockBehaviorConfigTemplate.xml to /home/pi/games/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigTemplate.xml
    [IO][COPY] FILE FROM /home/pi/games/StarMade/./data/config/customBlockBehaviorConfigHOWTO.txt to /home/pi/games/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigHOWTO.txt
    [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it)
    [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory
    [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory
    [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory
    [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory
    [LANGUAGE] detected language: en
    [LANGUAGE] loading language: english; Resolved to english
    java.io.FileNotFoundException: ./keyboard.cfg (No such file or directory)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(FileInputStream.java:146)
    at java.io.FileReader.<init>(FileReader.java:72)
    at org.schema.schine.input.KeyboardMappings.a(SourceFile:176)
    at obfuscated.QG.b(SourceFile:94)
    at obfuscated.QG.a(SourceFile:218)
    at org.schema.game.common.Starter.main(SourceFile:812)
    Could not read settings file: using defaults (./keyboard.cfg (No such file or directory))
    [LANGUAGE] Loading English; Version: 0
    [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf
    [SERVER] using world: world0; ./server-database/world0/
    [INIT] Segment Database Path: /home/pi/games/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false
    [GUI] NO STARMADE-WINDOW CONFIG FOUND. Using defaults
    [LIBLOADER] OS Linux - 4.4.13-v7+
    [LIBLOADER] OS ARCHITECTURE arm
    Exception in thread "main"
    java.lang.UnsatisfiedLinkError: /home/pi/games/StarMade/native/linux/libStarMadeNative.so: /home/pi/games/StarMade/native/linux/libStarMadeNative.so: cannot open shared object file: No such file or directory (Possible cause: can't load IA 32-bit .so on a ARM-bit platform)
    at java.lang.ClassLoader$NativeLibrary.load(Native Method)
    at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1968)
    at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1893)
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1883)
    at java.lang.Runtime.loadLibrary0(Runtime.java:849)
    at java.lang.System.loadLibrary(System.java:1088)
    at obfuscated.QH.a(SourceFile:113)
    at org.schema.game.common.Starter.main(SourceFile:834)

    P.S. sorry for taking so long, wasnt expecting such a fast reply :)
     
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    yes . it fails on loading the libraries for the procedural generation thingy ... if i am not mistaken.
    so you might be out of luck (at least for now) when running this on the Pi.
    But i am sure Auburn is able to comment on that, and tell you if it will work in the future
     

    nightrune

    Wizard/Developer/Project Manager
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    • Schine
    • Top Forum Contributor
    • Thinking Positive
    I've recently tried to set up a server on my Raspberry Pi, following this (rather old) guide:
    Star-Made – Ubuntu Server Install

    I completed all the steps up until actually running the server, then i get an error. It seems to be caused by the fact that Raspberry Pi uses an ARM-processor, and not a 32-bit one. This same issue has been posted here before in this (again, rather old) thread: Hosting a server on Raspberry pi , however looking at the answers to that thread i couldn't fix my problem.

    Any help would be greatly appreciated.
    I can add a bit more information, but auburn can probably give more insight.

    Small correction an ARM processor is a 32 bit processor but its a completely different architecture. The nuts and bolts of the new terrain generation are that it uses specialized instructions on the newer versions of x86 and x86-64 chips. Some ARM chips support SIMD instructions but I'm unaware if they match well with the intel ones. That said, I wouldn't be surprised if schine didn't support ARM since its a very very small portion of the target market. Obviously that's schine decision.
     
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    Ah well thanks for the replies guys, really appreciate it, i'll just wait and see i guess :)
     

    Auburn

    Game Developer
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    There will probably never be support for ARM, and even if it did work most ARM chips would struggle to run a server with the current load of generating planets. You could possibly get it to work through emulation through something like this, but I don't think it would be playable.