Hello players,
Man, making a pre-build really saved me a lot of trouble this time, because that's exactly what it is there for
Thank you for the feedback on the last pre-build. This new one is fixing the ones I was able to reproduce from your info.
http://files.star-made.org/build/pre/starmade-build_20130929_164158.zip
(as always passwd/username is "dev". The file will be up about 15 min from this post)
Here is what has been fixed:
- fixed connection bug (came with new method of reading the stream)
- fixed (older) bug where initial connection tranfer to client wasn't fully completed (structural bug)
- fixed fast inventory switch with existing stacks
- moved option to force write all open files after writing operation to server config (as it was only relevant for some OS)
The following is only for people having tried the last pre-build. If you only use the launcher to update, this does not apply to you:
for servers having used the last pre-build, please use your backup database from the last normal release as the missing block connections may have saved
As for lag spikes and crashes. Please send in your server logs (the reporting tool also works without gui with the -nogui parameter: 'java -jar CrashAndBugReport.jar -nogui [email protected] description of the bug i had').
Also for terminology for me to understand issues better, a crash is when either the client or the server are exiting because of it. A client freeze is when the graphics does not react anymore. A server freeze is when the server doesn't respond at all (indefinite lag spike), also connections are timed out.
I'll do my best to remove the remaining server issues as soon as possible!
Thank you for playing StarMade,
- schema
Man, making a pre-build really saved me a lot of trouble this time, because that's exactly what it is there for
Thank you for the feedback on the last pre-build. This new one is fixing the ones I was able to reproduce from your info.
http://files.star-made.org/build/pre/starmade-build_20130929_164158.zip
(as always passwd/username is "dev". The file will be up about 15 min from this post)
Here is what has been fixed:
- fixed connection bug (came with new method of reading the stream)
- fixed (older) bug where initial connection tranfer to client wasn't fully completed (structural bug)
- fixed fast inventory switch with existing stacks
- moved option to force write all open files after writing operation to server config (as it was only relevant for some OS)
The following is only for people having tried the last pre-build. If you only use the launcher to update, this does not apply to you:
for servers having used the last pre-build, please use your backup database from the last normal release as the missing block connections may have saved
As for lag spikes and crashes. Please send in your server logs (the reporting tool also works without gui with the -nogui parameter: 'java -jar CrashAndBugReport.jar -nogui [email protected] description of the bug i had').
Also for terminology for me to understand issues better, a crash is when either the client or the server are exiting because of it. A client freeze is when the graphics does not react anymore. A server freeze is when the server doesn't respond at all (indefinite lag spike), also connections are timed out.
I'll do my best to remove the remaining server issues as soon as possible!
Thank you for playing StarMade,
- schema