Hello,
Here is a little update on what I'm working at the moment.
The last days were dedicated to fix some bugs and improve performance. I managed to make significant steps in the save/load system, that is responsible for loading in all blocks in sectors. More on that when the update is released.
I made an special thing (similar to pyramids) for earth planets, but I'm not spoiling the fun of exploration by telling what.
I'm also working on a completely integrated (and abstracted) system for having items other than blocks in the game. The neat thing about the system is, that every item is unique and fully synchronized (on demand to save bandwidth), by client and server. This means there is any kind of data structure possible, and as easy to implement as writing a class with 2 inherited methods for de/serialization.
My first example item class was just simple text books, but I will do more in the coming days. They will also come in most handy when doing character-items (like hand weapons, drills, armor, etc)
(I also misspelled the name of my first logbook... oh well)
I can't give an ETA on this yet, since this is a core feature (along with the optimizations, that also are very delicate) that requires testing to check for game breaking bugs.
Thanks for playing StarMade,
- schema
Here is a little update on what I'm working at the moment.
The last days were dedicated to fix some bugs and improve performance. I managed to make significant steps in the save/load system, that is responsible for loading in all blocks in sectors. More on that when the update is released.
I made an special thing (similar to pyramids) for earth planets, but I'm not spoiling the fun of exploration by telling what.
I'm also working on a completely integrated (and abstracted) system for having items other than blocks in the game. The neat thing about the system is, that every item is unique and fully synchronized (on demand to save bandwidth), by client and server. This means there is any kind of data structure possible, and as easy to implement as writing a class with 2 inherited methods for de/serialization.
My first example item class was just simple text books, but I will do more in the coming days. They will also come in most handy when doing character-items (like hand weapons, drills, armor, etc)
(I also misspelled the name of my first logbook... oh well)
I can't give an ETA on this yet, since this is a core feature (along with the optimizations, that also are very delicate) that requires testing to check for game breaking bugs.
Thanks for playing StarMade,
- schema