- Joined
- Jun 29, 2013
- Messages
- 1,929
- Reaction score
- 636
Sometimes I feel that we're all so hung up on the OMG OPEN WORLD WOW FACTION SURVIVAL aspect of the game that we forget that we can do a lot more than that, even if some of the tools we have for it are a little on the derpy side.
I'm working on a pretty simple deathmatch type config - all weapons changed to suit an arena environment, with tightly controlled ship designs to keep things nice and balanced. It's a heavy work in progress, but hey, even WIPs can be fun.
Threw together a really, really crappy station/map with nearly no effort put into it in a couple hours, still had plenty of fun with Olxinos and LeHitGuy100 when we tested it out via Hamachi. Corridors ended up being a bit tight, and movement was a little *too* slow, so I'll be looking at making bigger maps in the future. I'll also need to look at how ambient occlusion and chunk rendering work in Starmade so that larger maps don't lag everyone to hell. Time to kill is a bit too high, so I'll be cranking up weapon damage a bit more, reducing armor and HP for hull a bit, etc.
What I want to see in the end is a battle server that restarts every so often, importing a different station/sector and server.cfg setup (for spawn points) every time.
Pardon the lack of editing, I have absolutely *no* software I can use for it at the moment. :p
Three-player deathmatch \o/
Edit: Any resources for setting up a battle server you guys could point me to would be fantastic.
I'm working on a pretty simple deathmatch type config - all weapons changed to suit an arena environment, with tightly controlled ship designs to keep things nice and balanced. It's a heavy work in progress, but hey, even WIPs can be fun.
Threw together a really, really crappy station/map with nearly no effort put into it in a couple hours, still had plenty of fun with Olxinos and LeHitGuy100 when we tested it out via Hamachi. Corridors ended up being a bit tight, and movement was a little *too* slow, so I'll be looking at making bigger maps in the future. I'll also need to look at how ambient occlusion and chunk rendering work in Starmade so that larger maps don't lag everyone to hell. Time to kill is a bit too high, so I'll be cranking up weapon damage a bit more, reducing armor and HP for hull a bit, etc.
What I want to see in the end is a battle server that restarts every so often, importing a different station/sector and server.cfg setup (for spawn points) every time.
Pardon the lack of editing, I have absolutely *no* software I can use for it at the moment. :p
Three-player deathmatch \o/
Edit: Any resources for setting up a battle server you guys could point me to would be fantastic.
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