- Joined
- Jun 24, 2013
- Messages
- 29
- Reaction score
- 1
I'm thinking that if you want to be able to board a ship, you need more orb-like shields, so they make a barrier 'around' the ship instead of shielding every block. This shield would block weapons fired from outside, but would allow physical objects to pass through. Hell, that would even help the problem of fighters being useless! Just fly up to the ship and go through the shields! Why didn't i think of this before! You could even have shield orbs be proportional in size and location from the groups they are placed in, and even make separate barriers entirely for each shield group so that you could turn your ship if one bank of shields failed. Hang on, i'm gonna go make a real suggestion for this...Well, the truth is boarding doesn't happen all that much on a ship that still has its shields. Honestly though, I don't think shields should be a concern anymore once you get inside of a ship. Some coding needs to be done so that a ship is not protected from weapons fired from within. Shields could still recover and protect a hull breach from outside weapons, but once you're "under the ship's skin" so to speak, shields should be irrelevant. This would be very hard to code with the current setup, but seems like the best solution.
Here's what I think should happen: Take down shields long enough to get a boarding party in, then they're on their own and self-sufficient. The boarding party fights their way through the ship's interior to the bridge where they kill the crew, shoot out or hack the faction module, and take over.