StarMade 0.092763: AM bug & Clocking/Jamming fixes

    schema

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    • Schine
    Hello,

    another update coming your way:

    Huge thanks for the reports I have gotten and the help of Calbiri & Ira, and other people providing buggy ships and reports!

    Cloaking & Jamming changes

    Other than actual being able to use them, the cloaking and the jamming modules have received a system change.

    The can now be switched on/off indefinitely. In active state however that now consume power based on the total mass of your ship. The amount of cloak/jam blocks is not playing a role at the moment, but it will soon influence the quality of the cloaking/jamming.

    Also AI ships now respect both states. They will loose targets that are jamming much more quickly, and even loose cloaked ships immediately.



    Here is the full changelog:

    - engine fix: 24bit depth texture are now loadable
    - fixed projectiles not hitting
    - fixed projectile damage indication on ships used from cockpits
    - fixed jamming
    - fixed cloaking
    - cloaking can now be switched on/off indefinitely, but costs power in active state
    - jamming can now be switched on/off indefinitely, but costs power in active state (less then cloaking)
    - turret/normal AI will now respect cloaking (fully loose target)
    - turret/normal AI will now respect jamming (agro range is halved, shots fired are more likely to miss)





    Thanks for playing StarMade,

    - schema