Hello,
another update coming your way:
Huge thanks for the reports I have gotten and the help of Calbiri & Ira, and other people providing buggy ships and reports!
Cloaking & Jamming changes
Other than actual being able to use them, the cloaking and the jamming modules have received a system change.
The can now be switched on/off indefinitely. In active state however that now consume power based on the total mass of your ship. The amount of cloak/jam blocks is not playing a role at the moment, but it will soon influence the quality of the cloaking/jamming.
Also AI ships now respect both states. They will loose targets that are jamming much more quickly, and even loose cloaked ships immediately.
Here is the full changelog:
- engine fix: 24bit depth texture are now loadable
- fixed projectiles not hitting
- fixed projectile damage indication on ships used from cockpits
- fixed jamming
- fixed cloaking
- cloaking can now be switched on/off indefinitely, but costs power in active state
- jamming can now be switched on/off indefinitely, but costs power in active state (less then cloaking)
- turret/normal AI will now respect cloaking (fully loose target)
- turret/normal AI will now respect jamming (agro range is halved, shots fired are more likely to miss)
Thanks for playing StarMade,
- schema
another update coming your way:
Huge thanks for the reports I have gotten and the help of Calbiri & Ira, and other people providing buggy ships and reports!
Cloaking & Jamming changes
Other than actual being able to use them, the cloaking and the jamming modules have received a system change.
The can now be switched on/off indefinitely. In active state however that now consume power based on the total mass of your ship. The amount of cloak/jam blocks is not playing a role at the moment, but it will soon influence the quality of the cloaking/jamming.
Also AI ships now respect both states. They will loose targets that are jamming much more quickly, and even loose cloaked ships immediately.
Here is the full changelog:
- engine fix: 24bit depth texture are now loadable
- fixed projectiles not hitting
- fixed projectile damage indication on ships used from cockpits
- fixed jamming
- fixed cloaking
- cloaking can now be switched on/off indefinitely, but costs power in active state
- jamming can now be switched on/off indefinitely, but costs power in active state (less then cloaking)
- turret/normal AI will now respect cloaking (fully loose target)
- turret/normal AI will now respect jamming (agro range is halved, shots fired are more likely to miss)
Thanks for playing StarMade,
- schema