Hello and welcome to StarMade,
this update has a few tweaks to the behavior of AI, especially their targeting algorithm.
They are now a tiny little bit stronger than they used to be... This is a pretty low setting of difficulty.
Other changes:
- fixed bug that would cause ship physics to jiggle around: collision manifold was not cleaned up correctly, causing the physics to think the object keeps getting hit when it's actually already far away
- fixed bug that would significantly delay cluster updates when stuff is loading in (pre-fetching invalid ElementCollectionManager elements)
- fixed jumping against ceiling
- fixed bullets-appearing-out-of-nowhere
- fixed bug that wouldn't spawn Mobs in surrounding sectors
Thanks for playing StarMade,
- schema
this update has a few tweaks to the behavior of AI, especially their targeting algorithm.
They are now a tiny little bit stronger than they used to be... This is a pretty low setting of difficulty.
Other changes:
- fixed bug that would cause ship physics to jiggle around: collision manifold was not cleaned up correctly, causing the physics to think the object keeps getting hit when it's actually already far away
- fixed bug that would significantly delay cluster updates when stuff is loading in (pre-fetching invalid ElementCollectionManager elements)
- fixed jumping against ceiling
- fixed bullets-appearing-out-of-nowhere
- fixed bug that wouldn't spawn Mobs in surrounding sectors
Thanks for playing StarMade,
- schema