Hello and welcome to StarMade,
this update has some very important updates to the core adding performance and reducing memory usage.
Graphics Updates
Logic updates
Performance updates
Memory usage updates
Starmote
Meanwhile
The galaxy map is being implemented.
EDIT: quickfix thanks to grimzod: Mass Asteroid sectors bug has been found and remove (hopefully). There might still be some leftovers from sectors that got loaded before the update
Thanks for playing StarMade,
- schema
this update has some very important updates to the core adding performance and reducing memory usage.
Graphics Updates
mag texture filter now nearest (no more near blur). Option is still in the game to switch: This will basically give pixel crisp textures when you are near blocks. You can still switch back if the texture blur is preferred
fixed and improved beacon drawing: random beacons will no longer be in sectors. Also bugs with higher count of beacons are fixed, and draw performance has been increased)
Logic updates
fixed shield power draw overflow: switched to double precision
AI now uses full acceleration.
improved physics object management synchronization: may prevent ghost ships and other physics related bugs
Performance updates
removed unnecessary client operations for objects that are not in the sector of the client: reduces lag
optimized segment-signature and segment requests by using schine's own network transfer buffer: reduced lag for others, faster processing, much less error prone
now preventing segments to be HD-cached on client when they are not fully loaded and verified: less bugs when crash occurs
fixed drawArray size (faster segment drawing): this should speed up overall segment drawing. It also might fix some display bugs
implemented fast billboard picking algorithm
improved performance and memory usage of network protocol for primitive variables
Memory usage updates
Sectors now use much less memory by default, cutting down the size of sectors being loaded by about 99%, giving especially server a lot more scalability
decreased memory usage for all structures
Starmote
fixed bug where the system would despawn some used entities even if the option was unused-only
Meanwhile
The galaxy map is being implemented.
EDIT: quickfix thanks to grimzod: Mass Asteroid sectors bug has been found and remove (hopefully). There might still be some leftovers from sectors that got loaded before the update
Thanks for playing StarMade,
- schema